Update 113 Experimental Build 2 is now Live on the Experimental Branch!
Author: [RUST]Grumplestiltskin,
published 8 months ago,
[previewyoutube=e19lrhkRfis;full][/previewyoutube]
Howdy All!
Our Scope-venture continues this week with a whole bunch of new features, Physical controls for all the rebuilt scopes (yes that was as time consuming to implement as you might imagine), and 20 of the game's scopes migrated over to the new systems for y'all to try! We're going to be continuing the manual (and painful) migration of the game's optics to this system over the coming weeks, so we as always welcome your feedback on how they feel!
Hope you have fun playing with them!
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Experimental!
[/list]
[h2]Full Changelog - Update 113 Experimental 2[/h2]
[h3]Additions:[/h3][list]
[*] Added New System: Physical Scope Manipulation
[*] Added New System: Scope Lateral View Parallax Simulation (toggleable in Options)
[*] Rebuilt the following optics to use New Scope Systems: C79, C79A2, BR4, Susat, WA2000 Scope, G36 Scope, G36 Comboscope, Telescopescope, C601 Scope, Art 3-9x40 Scope, Deagle Scope, Lion 2.5x, C3x20 Scope, PSO-1, EVU 1-10x28mm, W330, Mosin PU Scope, SVT40 PU Scope, TS30A2 3-9x36 Scope, VS Prism 1x Scope
[*] Rebuilt the following rifle integrated Optics: EM2, G36, FRF2
[/list]
[h3]Changes:[/h3][list]
[*] Modified Internal Scope Placement on some LPVOs to prevent clipping
[*] Changed Scope System UI Text scaling and placement
[*] Scope UI now has specific names for Reticles and Reticle Colors rather than auto-generated indices
[*] Scope Rendering and Culling can now be configured to allow multiple scopes to draw, in parallel, and recursively. This has not been wired up to Quality settings yet, but will be in a future update.
[*] Scope view now has anti-aliasing if AA is enabled in currently active quality setting
[/list]
[h3]Fixes:[/h3][list]
[*] Fixed view jittering in scopes
[*] Scope settings changes in the Options panel are now immediately represented in spawned scopes
[/list]