Update 113 Alpha Build 1 is now Live on the Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 7 months ago,
[previewyoutube=l4i2tkEssK8;full][/previewyoutube]
Howdy Folks!
As we move towards the main branch release for Update 113, we're happy to drop on you a level that has taken.... far too long to make it into the game in some form. Originally called Sand Trap, this new Duney Range is designed for those of you who enjoy Ultra Long Range Shooting, but has some other uses as well. You can think of it as a modern multi-purpose outdoor range for the game, and has challenges out to (an utterly absurd and quite possibly impossible) 4000 meters. As this level is HUGE, honestly past the point of what is generally considered 'smart' to do in Unity, there is probably some odd behavior with physics and lighting when approaching the periphery of it, just be aware.
We'll be continuing to refine it this week, with the aim of having a panel for easy Sosig Fighting by the time we hit main branch next week.
I look forward to seeing the videos on the subreddit when some of you invariably prove me wrong and blast away the targets from 4 kilometers away.
Hope you have fun with it!
Cheers,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Alpha!
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[h2]Full Changelog - Update 113a1[/h2]
[h3]Additions:[/h3][list]
[*] Added New Level: Duney Range
[*] Added New Option: Scope Recursive Rendering (very expensive)
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[h3]Changes:[/h3][list]
[*] Gong Steel Target sound shifted to “Very Long Range” pool, allowing it to be heard from as far away as 3000m (hopefully this isn’t too loud up close)
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[h3]Fixes:[/h3][list]
[*] Fixed scope zeroing math to properly take into account lateral offsets and rotation
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