[previewyoutube=DNZI48NBsfk;full][/previewyoutube] Howdy folks! Have another small update for y'all this week to wrap up work on the game's Smoke systems. Hope y'all have a wonderful week! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Alpha! [/list] [h2]Full Changelog - Update 112 Alpha 4[/h2] [h3]Additions:[/h3][list] [*] Added New Functionality to Sosig Nades relating to sound, visual effects [*] Added New SubCategory to Item Spawner: Sosig Grenades [*] Added 5 Sosig Grenades (Frag, Old Frag, Smoke, Incen, Flash) to Itemspawner [*] Added New Option Toggle: BreakactionMultiChambering (where if holding 2 rounds, and chambering one in a double-barrel, it chambers them all) - defaulted to on [/list] [h3]Changes:[/h3][list] [*] Replaced the 5 Primary Sosig Grenades with better more interactive models [*] Improved Audio Legibility of Sosig Grenades being used against player [*] Upgraded all in-game Smoke solids to use new dual collision later system for better obscurance, coverage and clumping. [*] All standard smoke now Blinds for 2 seconds, and Confuses for 1 second on Sosig Head Intersection [*] All CS-Gas smoke now Stuns for 1 second and Confuses for 5 seconds [/list] [h3]Fixes:[/h3][list] [*] Fixed missing sound events on Mp5SD and Mp5k sets [*] Fixed incorrect sound profile set for Sustenance Mp7 (wasn’t migrated to new one when original Mp7 was upgraded) [*] Improved Rendering performance of all smoke solids by disabling unnecessary shader features, and reflection probe lookups. [*] Added some better error-case handling in Sosig Grenade code [*] Fixed metadata on all recently added MLok attachments [/list]