Update 112 Alpha 4 is now Live on the Alpha Branch!
Author: [RUST]Grumplestiltskin,
published 9 months ago,
[previewyoutube=DNZI48NBsfk;full][/previewyoutube]
Howdy folks!
Have another small update for y'all this week to wrap up work on the game's Smoke systems. Hope y'all have a wonderful week!
Peace,
Anton
[h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list]
[*] Right click H3 in Steam
[*] Go to Properties
[*] Click Betas
[*] Click The Dropdown
[*] Select Alpha!
[/list]
[h2]Full Changelog - Update 112 Alpha 4[/h2]
[h3]Additions:[/h3][list]
[*] Added New Functionality to Sosig Nades relating to sound, visual effects
[*] Added New SubCategory to Item Spawner: Sosig Grenades
[*] Added 5 Sosig Grenades (Frag, Old Frag, Smoke, Incen, Flash) to Itemspawner
[*] Added New Option Toggle: BreakactionMultiChambering (where if holding 2 rounds, and chambering one in a double-barrel, it chambers them all) - defaulted to on
[/list]
[h3]Changes:[/h3][list]
[*] Replaced the 5 Primary Sosig Grenades with better more interactive models
[*] Improved Audio Legibility of Sosig Grenades being used against player
[*] Upgraded all in-game Smoke solids to use new dual collision later system for better obscurance, coverage and clumping.
[*] All standard smoke now Blinds for 2 seconds, and Confuses for 1 second on Sosig Head Intersection
[*] All CS-Gas smoke now Stuns for 1 second and Confuses for 5 seconds
[/list]
[h3]Fixes:[/h3][list]
[*] Fixed missing sound events on Mp5SD and Mp5k sets
[*] Fixed incorrect sound profile set for Sustenance Mp7 (wasn’t migrated to new one when original Mp7 was upgraded)
[*] Improved Rendering performance of all smoke solids by disabling unnecessary shader features, and reflection probe lookups.
[*] Added some better error-case handling in Sosig Grenade code
[*] Fixed metadata on all recently added MLok attachments
[/list]