[previewyoutube=9tRX2NI-q2Y;full][/previewyoutube] Howdy All! Have an exciting Experimental Build for y'all this week. Namely the rough draft of the new Competitive Take & Hold character, that's been co-designed with some of the folks in the Take & Hold Competitive scene known as First2Wurst. This is the game at it's most brutally demanding, is likely WAY too hard right now, but it's our starting point for making what is essentially the ultimate challenge for the mode, as 'normal' Take & Hold has gotten just too gosh darn easy for some folks. Beyond that, the scoring rubric for Take & Hold has been completely rebuilt, for all characters, and is designed to produce a more interesting range of scores based on how well you do, whether your priveledge aggressive play or stealthy play. Once we move out of Experimental global scoring will be re-enabled. Lastly, a bunch of the foundation went in for testing this week, of Sosig 'alertness' which will be the foundation for some unique mechanics in the coming Institution level. Make sure to watch the devlog above if you'd like to know more! Anywho, hope y'all have a WONDERFUL weekend and I'll cya here as always next week. Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 111e7[/h2] [h3]Additions:[/h3][list] [*] [TnH] Added New Take & Hold Character (WIP): Tournament Toby [*] [TnH] Added New System for Sosig ‘Alertness’ in TnH that impacts scoring. 1 second unimpaired in Skirmish State with the player will trigger ‘alert’. This will cause a transition to an ‘Alert Phase’ in the upcoming Take & Hold map while in the Take Phase as well. [*] Operator Sosig outfits added to Spectator Panel [*] Added New Destructible Set: Cryo Squylinders (Large and Small) [/list] [h3]Changes:[/h3][list] [*] [TnH] Replaced Item Spawner in native and modded Take & Hold scenes with modern one (note this will require mod frameworks to update first) [*] [TnH] Completely Rewrote Scoring Rubric for Take & Hold, and inflated scores so that new high scores will tend to supplant old ones when played, especially on maximum difficulty. [*] [TnH] Tweaked Main menu spacing and added space for more characters [*] Reworked destruction logic and texture for Gas Cuboids and Renamed them to Squylinders (thanks community!) [/list] [h3]Fixes:[/h3][list] [*] Fixed some random Squylinders bugs. [/list] [h3]Known Issues:[/h3][list] [*] Game Crashes on Close on many systems. THIS IS A STEAMVR BUG. I'm waiting on the fix to hit the main branch. [/list]