[previewyoutube=vlNCWlgYAQI;full][/previewyoutube] Howdy folks! Have a JAM PACKED update for you this week. We're nearly the end of our ammo asset replacement project, with this week bringing you shotgun shells. In addition to the upgraded assets, we've got a bunch of new sub-types for calibers that didn't have exotic shells, another 23x75mmR shell (so we have Shrap 10 and 25 now), and to celebrate that we've got 4!! new shotguns, in a spread of cartridge types to make best use of them. Beyond that there's some new attachments, new sound for 1911s (long requested) and some new destructible scenery in testing in the Institution Level Preview. We're still cranking away on that level, and the plan over the next two weeks is to start testing some of the systemic changes to Take & Hold, and bring the Competitive Character online for testing finally. Hope y'all have a wonderful weekend and we'll see you next friday. Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 111e3[/h2] [h3]Additions:[/h3][list] [*] Added New Firearm: B1301 (12 gauge) [*] Added New Firearm: Sawnoff-16 (16 gauge) [*] Added New Firearm: OutbackDouble (20 gauge) [*] Added New Firearm: Tulyak (23x75mmR) [*] Added New Attachments: CompactFlashlight 1 & 2, Scout Flashlight [*] Added New Ammo Subtypes for 16g and 20g shell: Cannonball, Flechette, No.2, No.4, Flare, Triple Hit [*] Added New Ammo Subtypes for 12g Short: No.4, Slug, Freedomfetti [*] Added New Ammo Subtypes for 23x75mmR: Shrap-25 [*] [TNH] Added Several New Random-Spawn Destructible Prop/Obstructions to Institution Preview [/list] [h3]Changes:[/h3][list] [*] Replaced Cartridge Models for: 12 gauge, 12 gauge Short, 16 gauge, 20 gauge, 12 gauge Belted, 23x75mmR [*] Flashlight range and intensity increased to make them more useful. FOV slightly reduced. [*] Flashlight shadows are enabled by default. If this incurs unacceptable perf hit, please disable shadows in your quality options [*] 1911 Pistol family sound set replaced [*] [TNH] Updated and changed materials and collision in Atrium hold room in Institution Preview Scene [/list] [h3]Fixes:[/h3][list] [*] Fixed missing/hidden bolt on SVT-40 [*] Fixed Whizzbangadinger no longer correctly generating state from destructible objects [*] Fixed Palmed spacing on a number of ammo types [*] Fixed top rail collision on Spas-15 Tactical [*] Fixed ammo metadata for AmagII [*] Fixed incorrect texture application for 50bmg AP/API rounds [/list] [h3]API Changes:[/h3][list] [*] BreakActionWeapon class now have extra specifiable latch piece list. [*] BreakActionWeapon class now has specifiable axis for latch [/list]