Update 111 Patch 1 is Live on All Branches
Author: [RUST]Grumplestiltskin,
published 11 months ago,
[previewyoutube=AL6VBe6eMQs;full][/previewyoutube]
Greetings!
Have a quick update for y'all this week. Mostly fixes and tweaks for the Institution level, but also a long awaited replacement toy. Check out the devlog for more info.
Hope y'all have a wonderful weekend!
Cheers,
Anton
[h2]Changelog: Update 111 - Patch 1[/h2]
[h3]Added:[/h3][list]
[*] Added New Firearm H416 (Yes, FINALLY replaced this with a High Quality, Dimensionally accurate one)
[*] Added All Update 111 objects to Recent objects Manifest for Item Spawner
[*] Added Encryption Variants for Complex Multi-hit Types for Limited Ammo Mode
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[h3]Changed:[/h3][list]
[*] Improved Sentinel Construct ability to detect player body intersections
[*] Ammo Panel Spawn Round Button can now be held down to repeat cartridge spawn
[*] Iris Construct now has ‘targeting laser’ that
[*] Made Iris Construct Center chunk less durable
[*] Sentinel Construct now drops health when destroyed
[*] Sentinel Construct will now ‘chase’ the player within a limited bounds when it detects them
[*] Adjusted Polymorphic Encryption Ballistic Params to prevent overPen
[*] Adjusted Polymorphic & Recursive Encryption Materials to aid visual legibility
[*] Adjusted Orthogonal Encryption Materials to aid visual legibility
[*] Rebaked Occlusion Culling
[/list]
[h3]Fixes[/h3][list]
[*] Fixed Sosig Ladder Distances
[*] Added System to try to reconnect Sosig with its correct position in a bunch of cases that they can get separated
[*] Fixed player indicator orientation on map kiosks that are not Identity aligned
[*] Fixed missing collision in Hydro
[*] Fixed Lower Area in Hydro being a dead end by adding an extra pair of powered ziplines
[*] Ammo Panel now recognizes round types from integrated attachment weapons, like the Mp7 Lambda
[*] Ammo Panel now properly recognizes last selected round class for a type
[*] Ammo Panel now properly handles edge case of weapon that isn’t part of a T&H character’s ‘valid’ era set actually being able to at least spawn default ammo, instead of doing weird things like showing a random ammo class each time you place the item on it (wow that was a weird one to untangle)
[*] Attachable Firearms can now properly be recycled
[*] Fixed ammo class name display
[*] Fixed a number of Occlusion Culling Issues
[*] Fixed embarrassing grammatical typo
[*] Added missing sound effect for a special friend
[*] Made Iris Construct Properly disable its AI Entity
[*] Lion 2-5x scope save/load fixed
[*] Fixed issue where Boxes could sometimes spawn in Supply Points in weird orientations, topple over as a pile, and break
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