[previewyoutube=AL6VBe6eMQs;full][/previewyoutube] Greetings! Have a quick update for y'all this week. Mostly fixes and tweaks for the Institution level, but also a long awaited replacement toy. Check out the devlog for more info. Hope y'all have a wonderful weekend! Cheers, Anton [h2]Changelog: Update 111 - Patch 1[/h2] [h3]Added:[/h3][list] [*] Added New Firearm H416 (Yes, FINALLY replaced this with a High Quality, Dimensionally accurate one) [*] Added All Update 111 objects to Recent objects Manifest for Item Spawner [*] Added Encryption Variants for Complex Multi-hit Types for Limited Ammo Mode [/list] [h3]Changed:[/h3][list] [*] Improved Sentinel Construct ability to detect player body intersections [*] Ammo Panel Spawn Round Button can now be held down to repeat cartridge spawn [*] Iris Construct now has ‘targeting laser’ that [*] Made Iris Construct Center chunk less durable [*] Sentinel Construct now drops health when destroyed [*] Sentinel Construct will now ‘chase’ the player within a limited bounds when it detects them [*] Adjusted Polymorphic Encryption Ballistic Params to prevent overPen [*] Adjusted Polymorphic & Recursive Encryption Materials to aid visual legibility [*] Adjusted Orthogonal Encryption Materials to aid visual legibility [*] Rebaked Occlusion Culling [/list] [h3]Fixes[/h3][list] [*] Fixed Sosig Ladder Distances [*] Added System to try to reconnect Sosig with its correct position in a bunch of cases that they can get separated [*] Fixed player indicator orientation on map kiosks that are not Identity aligned [*] Fixed missing collision in Hydro [*] Fixed Lower Area in Hydro being a dead end by adding an extra pair of powered ziplines [*] Ammo Panel now recognizes round types from integrated attachment weapons, like the Mp7 Lambda [*] Ammo Panel now properly recognizes last selected round class for a type [*] Ammo Panel now properly handles edge case of weapon that isn’t part of a T&H character’s ‘valid’ era set actually being able to at least spawn default ammo, instead of doing weird things like showing a random ammo class each time you place the item on it (wow that was a weird one to untangle) [*] Attachable Firearms can now properly be recycled [*] Fixed ammo class name display [*] Fixed a number of Occlusion Culling Issues [*] Fixed embarrassing grammatical typo [*] Added missing sound effect for a special friend [*] Made Iris Construct Properly disable its AI Entity [*] Lion 2-5x scope save/load fixed [*] Fixed issue where Boxes could sometimes spawn in Supply Points in weird orientations, topple over as a pile, and break [/list]