[previewyoutube=5qJvHiA2qXs;full][/previewyoutube] Howdy Folks! We have a small update for you this week. Mostly iterations and improvements to what was added last week. We think this version of the Regenerative, Cascading and Orthogonal Encryption is far better tuned, but would of course love you folks to continue testing them in the Proving Ground this week. As for the Operator Sosigs, we've made them a little more multi-faceted in terms of weakness. Accurate shots to the visor and to the rear can now more easily penetrate, and the new concussive damage system should allow you to keep them momentarily at bay, even when you can't get a clean shot. Our goal is to move this all onto Main Branch next week, so they we can begin another cycle on the Experimental Branch for the larger systemic changes to Take & Hold coming with the new level (and to allow me to make some riskier changes without breaking mods for you folks). Hope you all have a wonderful weekend and we'll see you here again next Friday as usual :-) Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Alpha! [/list] [h2]Full Changelog - Update 110 Alpha 6[/h2] [h3]Additions:[/h3][list] [*] Added New AI Feature: Concussive damage - Sosigs can now be knocked into their confused state by damage, even damage that does not penetrate their armor, to the torso and head link. This confusion damage can accrue but is capped at 4 seconds worth. While in the confused state the Sosig cannot acquire new targets, track properly, and has a tendency to panic fire. In addition, they can be grabbed while in this state. [/list] [h3]Changes:[/h3][list] [*] Replaced Cartridge Models for 6.5x52mm, 7.5x54mm, 7.92x33mm Kurz and 7.92x57mm [*] Significantly reworked Heavy Operator Sosig to allow for a wider [*] [TnH] Regenerating Encryption significantly reworked. Now regenerates inward to out, and cannot regenerate when center cell isn’t present. [*] [TnH] Cascading Encryption modified to no longer have 3rd set of target splits (is now a total of 15 sub-targets instead of 25) [*] [TnH] Orthogonal Encryption significantly reworked. Now rotates as part of its movement step. Also changed distance parsing behavior that determined movement step prioritization and magnitude [*] MTS255 is now metadata associated with a speedloader. [/list] [h3]Fixes:[/h3][list] [*] [TnH] Fixed computation error resulting in Orthogonal Encryption getting ‘stuck’ frequently [*] Fixed incorrect ID preventing Triple Regret pistol from being Vaulted [*] Fixed lack of trigger animation on Tec9 SuperDuper Illegal Version [*] Fixed incorrect shell mesh on .300 Blackout subsonic variants [*] Fixed incorrect bullet materials on objects in Wurstwurld scene. [/list]