[previewyoutube=QtOMZ7ePo0k;full][/previewyoutube] Howdy folks! Hope you're all doing well! We've got an exciting Alpha Branch update for y'all this week, with a new tier of Sosig Combatant (designed for the Competitive Take&Hold scene), and some new Take & Hold encryptions. The best way to try these out is to jump into the Proving Ground scene, grab the blue Sosig Spawner device in the corner, and poke around at things. Make sure to watch the latest devlog so you can see what the design intent with someone of these are (extreme challenge). We'll be integrating them into a new Take & Hold character very soon, and iterating on these as we take feedback from you folk as always. Have a wonderful weekend! -Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3][list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Alpha! [/list] [h2]Full Changelog - Update 110 Alpha 5[/h2] [h3]Additions:[/h3][list] [*] Added New Sosig Enemy Set: Operator (Available in Sosig Spawner, currently being tested for Competitive play) [*] [TNH] Added New Encryption Types: Polymorphic, Cascading, Orthogonal [*] Added Operator Sosigs to Sosig Spawning Panel [*] Added All Take & Hold Encryptions to Sosig Spawning Panel [/list] [h3]Changes:[/h3][list] [*] [TNH] Completely Replaced Regenerative Encryption with a new concept [*] Replaced Cartridge Models for: 5.8x42mm, .280 British, .300 WinMag, .308 Win, .338 Lapua, .408 Cheyenne, 5.56x45mm, 7.62x51 Nato, .3006 Springfield, .300 Blackout [*] Added JHP, AP, APIncendiary and Incendiary variants to 5.8x42mm [*] Teleport & Dash Locomotion Valid Point Selection rewritten. Now SIGNIFICANTLY more stairs-friendly [*] Added New Option: Toggle Visibility of Playspace extent when teleporting/dashing [*] Ignition incidence on API/Incendiary Rounds has been adjusted [/list]