[previewyoutube=ySQElpvNnHc;full][/previewyoutube] Howdy everyone! After a month of non-stop travel we are back! Have a super small, but still very important experimental branch build for you folks this week. The critical thing this week to test, for those of you running this branch, are the loot changes to Return of the Rotwieners. Basically any place a random gun can appear, the pool system now functions parametrically, and now draws from a much larger range of guns in the game (included ones loaded from mods). Hope y'all have a wonderful weekend! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3] [list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Experimental! [/list] [h2]Full Changelog - Update 110 - Experimental 1[/h2] [h3]Additions:[/h3][list] [*] Added New Cartridge Models for: .38 Special, .44-40WC, .44 Magnum, .45-70 Govt., .45-110 Sharps, .45 Long Colt, .357 Magnum, .454 Casull. [/list] [h3]Changes:[/h3][list] [*] All AR-15 pattern firearms that can mount an M203 now have their iron sights able to flip up and down. [*] Return of the Rotwieners weapon spawn pool systems rebuilt to function more similarly to Take & Hold. Spawns are parametrically defined (instead of a manual list), and so drawn from a wider set of the game’s guns, including content added via mods. [*] Modern Item Spawner now present in Return of the Rotwieners [*] Tweaked damage falloff relative to barrel length curves for .357 magnum, .454 Casull, .45 Long Colt [/list]