[previewyoutube=R4skf-sF5ko;full][/previewyoutube] Howdy folks! The grind on Update 105 keeps on going. This week we've got an extra special Crossover Toy from the game Prodeus (Leaving Early Access Today!!!) as well as a rebuild of the Wrist Menu system that will allow for convenient access to Scenario Loading and Saving, as well as making the Wrist Menu more modding friendly for the future. Hope y'all have a WONDERFUL weekend! Peace, Anton [h2]Full Changelog - Update 105 - Experimental 3[/h2] [h3]Additions:[/h3][list] [*] Added New Firearm: Mammonth (from Prodeus, firing .666cal Infernal) [*] Added New Speedloader: .666cal Infernal [/list] [h3]Changes:[/h3][list] [*] Wrist Menu System Entirely Rebuilt For Functionality & Modability - Now functions using ‘Sections’ [*] Rebuilt Scenario Saving & Loading Pipeline. Is now in the (new) Wrist Menu. [*] Schofield Revolver can (correctly) no longer be hammer cocked while holding trigger [*] Competition Barriers should no longer send you shooting into the sky when held [/list] [h3]Fixes:[/h3][list] [*] Fixed some state issues related to hammers in Revolver code [*] M1951 and Magazine now correctly appear in Item Spawner [*] Fixed Item Spawner Item ‘Queue insertion’ so that going back, and then selecting a new item has the correct effect [*] Fixed major physics destructible collider handing bug that had bork bork borken doors [*] Mag palming now properly works on an attachable firearm held on its own [/list]