[previewyoutube=vPaW65ytftQ;full][/previewyoutube] Howdy folks! Major milestone reached this week with Update 105! We've got saving and loading re-enabled after some of the huge changes that have happened during this cycle (attachable weapon magazines and such). There's still a ways to go and some extensive testing needed, but it's about time we rip the band-aid off and have y'all start test-saving scenarios with the new Gameplanner tools so we can see what explodes! We've got the first of Hope y'all have a WONDERFUL weekend! Peace, Anton [h3]TO PLAY THE NEW BUILD FOLLOW THESE STEPS:[/h3] [list] [*] Right click H3 in Steam [*] Go to Properties [*] Click Betas [*] Click The Dropdown [*] Select Alpha! [/list] [h2]Full Changelog - Update 105 - Alpha 1[/h2] [h3]Additions:[/h3][list] [*] Added New Firearm: Pentagun (12 gauge) [*] Added New Wrist Menu Functionality: Toolbox & Ammo Panel availability in Wrist menu (coming in other scenes soon) [*] Added New Pistools: Measurizer and NoClipper (available in the Toolbox) [*] Added New Toolbox System: Tool Panels (top drawer) [*] Added New Tool Panels: Info & Metadata Panel, Portable Item Spawner [*] Added New Sosigguns (for future T&H stuff): Rhino 40DS, R1022, DT11, M1014 [/list] [h3]Changes:[/h3][list] [*] Changes some subtle things about saving/loading to make them more robust [*] Secondary magazines are now correctly saved and loaded for firearms [/list] [h3]Fixes:[/h3][list] [*] Fixes issue with Wrist Menu nuking magazines out of attachable weapons [*] Fixed Issue with TNH ammo reloader not reloading attachable weapon magazines [*] Fixed Attachable weapon magazines not spawning in Take & Hold [*] Fixed M870 Attachment direction flag [*] Fixed a bunch of missing ammunition from item spawner (that was also preventing them from saving) [*] FIxed issue with Vector45 [*] Meat Fortress Rivet ammo no longer errantly floats [*] Fixed round ejection point on M4 Lefthook and Marshall Ultrasort [*] Long gun revolvers like the MTS255 that have hunting style grip angles now correctly point forward in gun rig mode [*] Fixed issue with code for wall handling accidentally triggering when playing with non-smooth locomotion styles [/list]