Howdy folks, We've got another patch for you, cleaning up a few little things here and there. The BIG thing about this patch is I've altered some things about initialization order that _should_ prevent a bug where the controllers appear, but buttons do nothing after a long load. I'm not _certain_ that this will fix it, as I can't manage to repro the bug locally, but this is a step towards fixing things. If you still get this bug after this patch, please post on the stickied post in the bug reports section (that I'm about to create), and I will continue trying to gather data from there. Hope you're all having a wonderful week! Fixes: [list] [*] Fixed Harnessed gun foregrip dropping when firearm is harnessed and user teleports [*] Fixed situation where a single round could be ‘loaded’ into chamber and magazine simultaneously, causing a gun to break. [*] Fixed runaway collision-triggered firing of Single Action Revolvers in Infinite ammo M.E.A.T.S. modes [*] Made Single Action Revolver collision-triggered firing only be provoked by static colliders [*] Fixed Single Action Revolver chamber being ejectable when loading gate is closed [*] (WW) Fixed Clay pot that would spawn, break repeatedly. [/list]