Patch 2 for Update 42 Posted
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Howdy folks,
We've got another patch for you, cleaning up a few little things here and there. The BIG thing about this patch is I've altered some things about initialization order that _should_ prevent a bug where the controllers appear, but buttons do nothing after a long load. I'm not _certain_ that this will fix it, as I can't manage to repro the bug locally, but this is a step towards fixing things. If you still get this bug after this patch, please post on the stickied post in the bug reports section (that I'm about to create), and I will continue trying to gather data from there.
Hope you're all having a wonderful week!
Fixes:
[list]
[*] Fixed Harnessed gun foregrip dropping when firearm is harnessed and user teleports
[*] Fixed situation where a single round could be ‘loaded’ into chamber and magazine simultaneously, causing a gun to break.
[*] Fixed runaway collision-triggered firing of Single Action Revolvers in Infinite ammo M.E.A.T.S. modes
[*] Made Single Action Revolver collision-triggered firing only be provoked by static colliders
[*] Fixed Single Action Revolver chamber being ejectable when loading gate is closed
[*] (WW) Fixed Clay pot that would spawn, break repeatedly.
[/list]