H3VR Early Access Update 94 is Complete! - Tacticool 2020
Author: [RUST]Grumplestiltskin,
published 4 years ago,
[previewyoutube=bzPdg2Luk0Q;full][/previewyoutube]
Howdy Folks!
Here we are, Update 94. The TACTICOOL update for the year (and really also the Sniper update as well). This update cycle was originally going to be about cleaning up Reflex sights and dropping a few toys in, and got… a little out of hand? It’s good though, as the whole process ended up dragging me into dealing with some systems that have NEEDED love for a long time, and I’ve been avoiding. This whole year continues to be about polishing the core and ensuring system integrity for future content, so… mission accomplished I guess :-P
As a refresher, I figured I’d summarize all the BIG changes in this update for those you lookin for a TLDR:
[h3]Major Optics System Improvements[/h3]
[list]
[*] Made reticle behavior with respect to magnification amount more realistic
[*] Added new Scope Settings Menu allowing for Distance Zeroing, and manual Elevation and Windage offset in MOAs.
[*] Scope zeroing is actually based upon pre-computed cartridge parameters (for a weapon of common barrel length)
[*] All Scope settings are now saved in the vault.
[*] Reflex and Red Dot reticle visibility improved
[*] Interactive Ladder Sights on 33! Firearms were given a new UI, and were painstakingly calibrated to real world values
[/list]
[h3]Increased Ballistics Simulation Complexity[/h3]
[list]
[*] Added (fairly accurate to RL) mechanical spread inaccuracy to all firearms.
[*] Added point of aim shift from muzzle attachments, which all have their own
[*] Barrel length now properly effects projectile velocity
[*] Projectile travel distance increased and is now a scene-local setting
[/list]
[h3]New Hover Bench System[/h3]
[list]
[*] A Spawnable Utility that can freeze a fireable gun in space, allowing for both precision scope zeroing, and just long range shooting that would otherwise be impossible due to VR tracking precision.
[/list]
[h3]New Spectator/Streamer Camera System[/h3]
[list]
[*] Includes options for improved and smoother player view, 3rd person camera, held object camera and Sosig View
[*] Tons of options (and more in the future if folks seem to use this system a lot)
[/list]
[h3]37!!! New Attachments: New suppressors, foregrips, barrel extenders, reflex sights, scopes, and more[/h3]
Please note that the changelog below is ONLY for the things added in this final build for Update 94, and does not include all the things that were added in Alphas 1-3, which were also quite extensive. If you haven’t been playing the game on the Alpha Branch, I recommend you at least skim that changelog as well, just so there are no surprises for ya.
Also, as a reminder any bugs should always be posted in the Bug Reports section of the Steam Forum here: https://steamcommunity.com/app/450540/discussions/1/ I keep having folks email me, post to the subreddit, or use our contact form, etc. etc., and it just makes it harder to keep track of everything, so if you could pleeeease keep them to that forum I would be deeply appreciative.
Hope y'all have a great weekend!
Peace,
Anton
[h3]Changelog - Update 94 Final[/h3]
[b]Additions:[/b]
[list]
[*] Added New System: Spectator/Streamer View (Available in the Wrist Menu)
[*] Added New Firearm: MRAD Bolt Action Rifle (.338 Lapua)
[*] Added New Attachment Set: Railed Barrel Extenders (Mini Single, Mini Quad, Single, Tall Single, Tall Dual, Large)
[*] Added New Attachment: Muzzle-attach Bipod
[*] Added New Attachment Set: AK Fores (Romanian, Shark, B10)
[*] Added New Attachment Set: 6 new Foregrips (LDAG, MVG, Serb, Shift, ShiftShorty, Shroud, TStyle, Valk, ZG106)
[*] Added New Attachment Set: 2 new Iron Sight Pairs (A2, Scorpion)
[*] Added New Attachment Set: 2 new Handstops (LTac and KAG, purely decorative)
[*] Added New Attachment: Lion 2-5x Scope
[*] Added New Attachment: Decorative Muzzle Train Whistle
[*] Added Accuratelly (Painstakingly) Calibrated Interactive Ladder Sights to: AK74n, AKM, stg44, sks, c96, m712, model38, Mp34, SVD, mas 4956, delisle, KP31, PP-19, Kalishniluger, Mauser Assault Carbine, AS-Val, VSS Vintorez, AK-101, SVT-40, K98K, Mosin M1891, Mosin M38, Mosin 91/30, VZ-58 Compact, VZ-58 Sport, VZ-58V, VZ-58P, VZ-58 Custom, AK12 Production, AK12 Prototype, DP-28, DP-28 Shorty, MG-42, RPD
[/list]
[b]Changes:[/b]
[list]
[*] Bespoke attachments now have 50% chance of spawning alongside firearms they match, on spawn, as long as firearm does NOT come out of a weapon crate.
[*] Mosin Nagant Rifles now have a safety, and default to safe when spawned
[*] Added New Attachment points to Rolling Block Pistol
[*] Added New Attachment points to Rolling Block and Rolling Block Creedmoor
[*] Added Muzzle Attach points to all Thompson SMGs
[*] Added Muzzle Attach point to STG44
[*] Added Muzzle and Stock attachment points to tons of pistols that were missing them
[*] Added AK Fore Attachment Points to: AKM, AK74N, Kalishniluger, AK101
[*] Rebuilt foregrip behavior for like every damn revolver and handgun in the game (it was not fun)
[*] Magazines that can be physics-ripped out of guns can now only have that occur from another held object
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed Iron Sights on K-50m (raised/stetched front post dramatically)
[*] Fixed issue where magnification of scopes was partially based on angle
[*] Ruby pistol now listed under correct category
[*] Fixed Optic UI getting truncated for windage adjustment
[*] Fixed SW Stealth Muzzle Position
[*] SKS dimensions tweaked to try to fix it
[*] Eliminated a couple places causing debug spam
[*] Fixed PP19 Bizon Magazine capacity (is now 64)
[*] Fixed AEK919k stock to extend the correct amount (much longer)
[*] Removed errantly present magazine disconnect safety from PX4
[*] FIxed PP2000 pose issues
[*] M16A4 Handlesight now properly has an Item Spawner Entry
[/list]
[b]Known Issues:[/b]
[list]
[*] Red Dot luminance changes are DISABLED at the moment
[*] Rotation to the side of scopes (like the gamepoint 3x) is currently disabled
[*] Zeroing settings are not saved to the vault for any integrated optics (this will require a major refactor later to make happen)
[/list]