H3VR Early Access Update 90 Is Complete! New Guns, Features & Fixes
Author: [RUST]Grumplestiltskin,
published 4 years ago,
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Howdy Folks!
*Slides into home plate exhausted* We did it!
Finally off the Alpha Branch with a full release for you folks. That one took a while longer than originally planned, but as often happens with my plans, I get inspired part of the way through feature development by another feature, and suddenly there’s twice as many things to iterate on and test, and ooh that’s a shiny gun lets put that in too, and 10 weeks have passed and oh goodness we really need to wrap this all up.
Amusingly, I actually -did- have a time pressure to get this back onto main branch as next week is the 4th of July! Which of course means H3 has to have some over the top ‘Murican goodies to play with. So I needed to be back on the Main Branch with the game’s development by then.
As for the features in this update, I know a few things still need some filling out and tweaking. More Paper Target options are still coming. I still need to recode the Grabbity-Grab item selection. Both those are things that don’t require an Alpha branch, so yeah. :-)
Anywhooooo I hope y’all enjoy playing with all the new Shotguns and assorted other toys. The change-log below is -just- for the final build push. I’ve found that collating all the changelogs from the various Alphas just ends up being confusing as it simultaneously references fixes to things added in other parts of the log. So if you want/need to see any of the past changes during the cycle, check out the announcements here on the Steam Forum: https://steamcommunity.com/app/450540/eventcomments/
Have a Wonderful weekend!
Peace,
Anton
Changelog - Update 90
Additions:
[list]
[*] Added New Firearm: KSG Shotgun (12 gauge)
[*] Added New Firearm: P6Twelve (12 gauge)
[*] Added New Firearm: VT13 Shorty (12 gauge)
[*] Added New Firearm: T14 Custom (12 gauge)
[*] Added New Firearm: M2 Tactical (12 gauge)
[*] Added New Firearm: M2 3-gun (12 gauge)
[*] Added New Firearm: G11 Tacmod (4.73×33mm)
[*] Added New Magazine: 80 Round Makarov Drum (9x18mm) (cuz why not)
[*] Added New Firearm: Compound Pistol (Auto-recharging Power Cell)
[*] Added New Paper Target Category Window (2 categories currently, more on the way)
[*] Added Height Adjustment to Paper Target along with auto-control height change in Sniper Range
[*] Added Paper Target to Sniper Range
[/list]
Changes:
[list]
[*] Rebuilt the carrier posing and animation system for all 30-some tube-fed weapons in the game (yes, that was terrible)
[*] XM1014 now has muzzle attach point
[*] Soundset for Express870 adjusted
[*] Soundset for 870s, MB500 adjusted
[/list]
Fixes:
[list]
[*] Fixed USAS-12 Cycling issues
[*] Fixed AugA1 Attachment metadata
[*] Fixed bug that errantly allowed foregrips with rails on them to be detached while attachments were mounted to it (breaking everything)
[*] Foregrip bracing now correctly no longer engages on foregrips that utilize the trigger
[*] Fixed assortment of AK-12 issues
[*] Fixed incorrect physics behavior of paper target
[*] Fixed bipodded MG42 recoil
[*] Fixed broken vaulting behavior for AxisTiltForward (you will need to rebuild/revault weapons with it
[/list]