[previewyoutube=jXLzTwDo01U;full][/previewyoutube] Howdy Folks! Got something truly zany for y’all this week. Just in time for us all spending WAY too much time in our houses! I give you Welldone Freemeat, a new themed Take & Hold character, along with a whole bucket of new toys to go with it! Be aware that the two weapons added with integrated underbarrels may NOT Vault correctly or at all. As mentioned, this is a bit of an experiment to see how well Take & Hold works with a more ‘crafted’ equipment progression, and less randomization. I’m super curious to hear what y’all think! As always, if you run into any bugs (quite possible due to some of the physics-heavy toys added in this update) please post them in the Bug Reports section of our Steam Forum. Be Well and Stay Healthy! Peace, Anton Full Changelog - Update 87 Additions: [list] [*] Added New Firearm: USP Match 9mm (with glow sights) [*] Added New Firearm: Mp7 Sustenance (with integrated GP25 and Reflex Sight) [*] Added New Firearm: Sustenance Crossbow (Hot Dog Bolt) [*] Added New Firearm: Sustenance AR3 (10x27mm Pulsed with Underbarrel Dark Matter Lemon Launcher) [*] Added New Explosive: S.P.A.A.M. (Selectable Portable Anti-personnel Attack Munition) [*] Added New Magazines for Evo3: 15 round and 50 round drum [*] [TakeAndHold] Added New Character: Welldone Freemeat (with custom progression and enemies) [/list] Changes: [list] [*] Flipzo lighter can now be harnessed [*] Sosigs can now be remote-grabbed when downed [*] [TakeAndHold] Destructible Crates can now be remote-grabbed [*] [TakeAndHold] Obrez Bolt-actions Removed from Bolt Action Pools [*] [TakeAndHold] Added New Obrez Table for WW2 and Standard Progressions [/list] Fixes: [list] [*] Fixed Stock Rotation Extents for Spas-12, VZ64, PP91 [*] Fixed Assorted Spawning Issues [*] Fixed Misalignment on H69 Grenade Launcher [/list]