H3VR Early Access Update 85a3! M1912 Hahns & New Armswinger Locomotion Features
Author: [RUST]Grumplestiltskin,
published 4 years ago,
[previewyoutube=bAYtwEaxnjw;full][/previewyoutube]
Howdy Folks!
Got another Alpha for y’all, this time messing around with some Locomotion changes I’ve been wanting to get to for a while now. Collision handling in H3 for movement has always had… a few quirks lets just say. Getting stuck in walls, poor handling of steep inclines, loss of velocity on certain collisions, weird ceiling edge-cases. I’m hoping to address as many of these as possible while keeping the locomotion behavior as identical as possible in core play contexts.
The first experiment in this direction is this week’s Alpha, where I have swapped in new experimental collision handling. NOTE, there are some known problems with it. It does _not_ handle stairs well. But it is far enough along that I could use some feedback on it, specifically if it handles situations where folks could end up glitch-falling out of levels better than the current system.
Beyond that, for Armswinger users I am SUPER curious what you all think about the new Intertial Jump and Base Speed systems (detailed in the devlog video).
Remember, if you want to play this alpha, right click the game in steam, go to properties, betas, click the dropdown, and select ‘alpha 1’.
Thanks as always to everyone willing to dive into our Alphas and try stuff that’s super rough around the edges. I hope you all have a wonderful weekend!
Cheers,
Anton
Full Changelog - Update 85 - Alpha 3
Notes:
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[*] While in Alpha, all scoring tables for Take & Hold will be disabled
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Additions:
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[*] Added New Firearm: M1912 Handgun (9mm Steyr)
[*] Added New Firearm: M1912/P16 Carbine (9mm Steyr)
[*] Added New Attachment: W330 Scope for Model 8 and Model 81
[*] Added New Magazine: Historically Innaccurate MG42 Belt Box For Miserable Wieners
[*] Added Experimental Locomotion Feature: Armswinger Intertial Jump
[*] Added Experimental Locomotion Feature: Armswinger Base Speed
[*] [TakeAndHold] Added New Character: Soldier of Fortune Franky (Post War Weapon pools)
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Changes:
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[*] Changed Experimental Collision handing for Armswinger
[*] [TakeAndHold] GI Grayson’s weapon progression changed
[*] [TakeAndHold] Operator Ori’s weapon pools now only include modern (1990 and onward) weaponry
[*] Model 8 BaseColor Hue Muted
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Fixes:
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[*] Fixed a bunch of little stuff I forgot to keep track of while doing so
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