[previewyoutube=VLXuvT6w4-k;full][/previewyoutube] Howdy Folks! Hope you enjoy this Alpha. I’m still iterating on the new Take & Hold characters so am still VERY MUCH interested in your continued feedback. If commenting on them, PLEASE include what settings you played them on (health, equipmode, etc.) Remember, if you want to play this alpha, right click the game in steam, go to properties, betas, click the dropdown, and select ‘alpha 1’. Have a wonderful weekend! Cheers, Anton Full Changelog - Update 85 - Alpha 2 Notes: While in Alpha, all scoring tables for Take & Hold will be disabled Additions: [list] [*] Added New Firearm: Mac 10 (.45 ACP) [*] Added New Attachment: Mac 10 Shroud [*] Added New Attachment: Mac 10 Suppressor [/list] Changes: [list] [*] Attachable Shrouds (Mac 10 and Vector 45) Can be grabbed like foregrips. This means that any pistol that can accept a muzzle attachment and stock attachment can now be a fully functioning stable carbine. [*] [Take & Hold] Patrols now regenerate over time! [*] [Take & Hold] Ammo classes now spawn in era/set specific ways (no exotic ammo in WW2, etc.) [*] [Take & Hold] Object Constructor reroll [*] [Take & Hold] Shifted Availability of some weapon pools to be earlier [*] [Take & Hold] New Powerup Pools added and costs adjusted [*] [Take & Hold] Wild West Progression Difficulty heavily tweaked [*] [Take & Hold] WW2 Progression Difficulty heavily tweaked [*] [Take & Hold] Hardened Encryption damage-per-tier reduced from 1000 to 600 [*] [Take & Hold] Swarm Encryption sub-target arranged changed, and sub-target count reduced to 4 [*] [Take & Hold] Changed refire rates on some Sosig Wild West Weapons (to better represent that they’re single-actions) [*] [Take & Hold] Picatinny Sights now spawn with any firearm that requires one. [*] [Take & Hold] 5-6 More seconds Added in between Encryption Waves to give the player time to reload and re-stage equipment [*] Sosigs using the default config profiles now receiver 25% more Headshot damage across the board [*] Sosiggun P90 and Mp7 sounds swapped [/list] Fixes: [list] [*] CZ75 Shadow Now correctly SA/DA trigger [*] Fixes Sosiggun Lever Action Rifle [*] Fixed P38 Snub muzzle position [*] 520 Shotguns can now properly slamfire [*] Match now spawns with Dynamite [*] Fixed Safety offsets for Super Shorty Shotguns [*] TT-33 Grip pose fixed [*] Fixed Dropped agent weapons not being able to be laser-grabbed reliably [*] M1918 BARs now have properly adjustable sights (whoops, looks like I never finished this lol) [*] Fixed Broken Turret Elevation [*] Fixed Physics Center of Mass Reset bug related to attachments [*] Fixed projectile data on .38 Rimfire [*] [/list]