H3VR Early Access Update 85 is Complete! Check Out The Fancy Pants Derringers!!!
Author: [RUST]Grumplestiltskin,
published 4 years ago,
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Howdy Folks!
YAY WE DID IT! Update 85 is complete. Whew……. This took… a bit longer than was originally planned. Granted, part of that has been due to battling illness for over a month now, but even given that, the Take & Hold and Locomotion upgrades were a touch more involved than I anticipated.
Totally worth it though! As the locomotion system can now handle significantly more complex and uneven terrain, which will be necessary for the eventual 2nd level for Take & Hold (which will be outdoor, and have the most complex topologies of any space in the game).
As for Take & Hold, the mode is now in the place I want it overall, and the range of difficulty, challenge and armament is finally shaping up to really reflect what’s unique and special about having a vast firearm library stretching 150+ years of history. If you haven’t dove in yet to try the new ‘Wieners Through Time’ characters, I strongly recommend it!
As mentioned in the devlog, I’ll be taking a much needed bit of a break after this update. So no Devlog next week. But I’ll be back on the 13th with what I’m sure will be a bunch of much needed bug fixes, and the beginnings of the next focus up for the game!
I wish y’all the best. Have a wonderful weekend!
Peace,
Anton
Full Changelog - Update 85
[b]Notes:[/b]
[list]
[*] All Take & Hold User Settings have been cleared to ensure old data doesn’t corrupt new user experience
[*] All Take & Hold Scoring Tables Have been reset to reflect new settings
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[b]Additions:[/b]
[list]
[*] Added New Firearm: Model95 Derringer (.41 Short)
[*] Added New Firearm: COP .357 Derringer (.357 Magnum)
[*] Added New Firearm: Scar 17 CQC
[*] Added New Firearm: Mac 10 (.45 ACP)
[*] Added New Firearm: M1912 Handgun (9mm Steyr)
[*] Added New Firearm: M1912/P16 Carbine (9mm Steyr)
[*] Added New Firearm: MK23 Socom (.45ACP)
[*] Added New Firearm: Hammerless Long Break Action (12 Gauge)
[*] Added New Firearm: Pocket Hammer 1903 (.38 ACP)
[*] Added New Firearm: C93 Borchardt (7.62x25mm Borchardt)
[*] Added New Firearm: 1911 (the original one) (.45 ACP)
[*] Added New Firearms: Sjogren Inertial (12 gauge) Full Length & Shorty
[*] Added New Firearm: Bergmann No. 5 (7.63x25mm Mauser)
[*] Added New Firearm: Bergmann No. 5 Carbine (7.63x25mm Mauser)
[*] Added New Modern Sosigguns (MP7, P90, Mk14, F2000, DP12)
[*] Added New WW2 Sosigguns (Flamethrower, Bazooka)
[*] Added New Attachment: Mac 10 Shroud
[*] Added New Attachment: Mac 10 Suppressor
[*] Added New Attachment: W330 Scope for Model 8 and Model 81
[*] Added New Attachement: Prototype LAM unit for MK23 Socom
[*] Added New Drum Magazine for AK74N (95 rounds of 5.45 x 39mm)
[*] Added New Magazine: Historically Innaccurate MG42 Belt Box For Miserable Wieners
[*] Added New Attachment: Bergmann Pistol Stock
[*] Added New Speedloader: .38 Special 6 Shot (for the Model 10)
[*] Added Experimental Locomotion Feature: Armswinger Intertial Jump
[*] Added Experimental Locomotion Feature: Armswinger Base Speed
[*] Added New Option: Armswinger Inertial Jumping
[*] Added New Option: Armswinger BaseSpeed (For Left and Right Hands seperatelly)
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[b]Take & Hold Changes and Additions[/b]
[list]
[*] [TakeAndHold] Rebuilt All Existing Take & Hold Progressions
[*] [TakeAndHold] Added 4 New Take & Hold Characters (Operator Ori, Soldier Of Fortune Franky,
[*] [TakeAndHold] Cost no longer increments on purchase for Ricky Dicky Random
[*] [TakeAndHold] Patrols now regenerate over time!
[*] [TakeAndHold] Ammo classes now spawn in era/set specific ways (no exotic ammo in WW2, etc.)
[*] [TakeAndHold] Object Constructor reroll
[*] [TakeAndHold] Shifted Availability of some weapon pools to be earlier
[*] [TakeAndHold] New Powerup Pools added and costs adjusted
[*] [TakeAndHold] Hardened Encryption damage-per-tier reduced from 1000 to 600
[*] [TakeAndHold] Swarm Encryption sub-target arranged changed, and sub-target count reduced to 4
[*] [TakeAndHold] Picatinny Sights now spawn with any firearm that requires one.
[*] [TakeAndHold] Setting Arcade AI Difficulty now once again slows agent projectiles and makes them weaker
[*] [TakeAndHold] Patrols now only spawn at a correct distance from the player
[*] [TakeAndHold] Patrol Cap and Regen Speed now clamped in Limited Ammo mode
[*] [TakeAndHold] Max Sosig Pop during Hold now clamped in Limited Ammo mode
[*] [TakeAndHold] Sosig Waves during Hold occur 33% slower in Limited Ammo mode
[*] [TakeAndHold] Picatinny sights now spawn in weapon crates with weapons that require them
[*] [TakeAndHold] Buying from a slot repeatedly now raises its price
[*] [TakeAndHold] Some Equipment Pools Across All Character lowered in cost
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[b]Changes:[/b]
[list]
[*] Rebuilt Collision Handling For All Smooth Locomotion modes
[*] Teleport and Dash mode now have Snapturn on Joysticks for WMR and Index
[*] Attachable Shrouds (Mac 10 and Vector 45) Can be grabbed like foregrips. This means that any pistol that can accept a muzzle attachment and stock attachment can now be a fully functioning stable carbine.
[*] Flashlight is now harnessable
[*] Single Joystick/Touchpad and Twinstick movement now use new collision handling systems
[*] Sosigs using the default config profiles now receiver 25% more Headshot damage across the board
[*] Model 8 BaseColor Hue Muted
[*] Break action weapons with exposed hammers can now have their hammers cocked via waving the palm of your other hand back across them while holding the gun
[*] W330 Scope Mounts Added for All 1873 Repeaters and 1894 Repeater
[*] 1873 Repeaters given a bit more pep based on barrel length.
[*] Increased magazine reload speed when feeding in cartridges manually
[*] Sosiggun Derringer now fires a .25ACP round instead of a .32ACP round
[*] Increased 12gauge Flechette damage
[*]
[/list]
[b]Fixes:[/b]
[list]
[*] Fixed Major locomotion issues with falling through the world when snapturning
[*] Fixed Major locomotion issues where player rubber-bands back to prior spot after switching locomotion modes
[*] [Meat Fortress] Fixed some incorrect/messed up textures on Meat Fortress guns
[*] [Meat Fortress] Added Magazine Grab zone to bottom of pistol
[*] Fixed an issue where collapsable stocks wouldn’t disable virtual stock point when collapsed
[*] Bergmann No. 5s now correctly have last round slide hold open
[*] Fixed muzzle shrouds not working on B600 and Nagant Revolver
[*] Fixed picatinny sight spawn flag for Contender and MGL
[*] Fixed pose angle and position for Sako 85 obrez, Meat Fortress Minigun, 12g Break Action
[*] CZ75 Shadow Now correctly SA/DA trigger
[*] Fixes Sosiggun Lever Action Rifle
[*] Fixed P38 Snub muzzle position
[*] 520 Shotguns can now properly slamfire
[*] Match now spawns with Dynamite
[*] Fixed Safety offsets for Super Shorty Shotguns
[*] TT-33 Grip pose fixed
[*] Fixed Dropped agent weapons not being able to be laser-grabbed reliably
[*] M1918 BARs now have properly adjustable sights (whoops, looks like I never finished this lol)
[*] Fixed Broken Turret Elevation
[*] Fixed projectile data on .38 Rimfire
[*] Fixed issue where some dropped Sosigguns in Take & Hold were not laser-grabbable, and took too long to despawn
[*] Fixed Broken Webley 1913s in Vault (you may need to scan fresh creations with it)
[*] Fixed oldschool vomit system for Rotwieners
[*] Reloading Collision fixed on WA2000. Should be much easier to access.
[*] Martini Henry ‘BP’ mark removed (thanks Dirty Rotten Fugger on the steam forum)
[*] Fixed AK74 Drum cartridge positioning
[*] Fixed Incorrect DT11 Item Spawner Images
[*] Fixed Ladies Pepperbox Revolver Vaulting incorrectly
[*] Fixed Tube shotgun mag loading breaking in certain instances
[*] [Meat Fortress] Made missing All Rounder Clip visible in Item Spawner
[*] Fixed missing safety sound on Lugers
[*] M712 can now properly be cycled to semi-auto
[*] Fixed initial fire selector position on IA2 rifle
[*] Fixed major bot pathing issues related to ladder
[*] Fixed major bot pathing optimization issue
[*] Fixed major bot pathing stall out issue
[*] Fixed health pickups for bots sometimes spawning into the ground
[/list]
[b]Removed:[/b]
[list]
[*] Removed Melee Mode Maurice and Akimbo Pistols Parker Take & Hold characters
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