[previewyoutube=Sdr6NUMnJyw;full][/previewyoutube] Howdy Folks! So the Unity Engine has made a liar out of me, and it seems another week of Alpha-ing was needed. I got a bit buried the past couple days fighting with a set of bot pathing issues that revealed some major bugs (or at least undocumented suboptimal behavior) in the Unity navmesh system that I ended up having to engineer around. For any of you who are devs, be aware that navmesh carving can break otherwise valid offmeshlinks if their endpoints are floated off the mesh! (and discovering that chesnut only wasted two frustrating days of my life). ANYWHO, moving along, the other big thing this week is that all of the rework, fixing, tweaking and optimization that’s been done to the movement and collision handling for Armswinger the past month or so has now been migrated over to the Touchpad / Joystick / Twinstick movement modes. Please let me know if anything glitches out on you, but they’ve been fairly robustly tested, and I’m hoping they’re stable enough that I can wrap this update up FINALLY. Lastly, the completion of this update will return Global scoreboards to Take & Hold next week, along with something… extra special to celebrate the end of this looooong alpha cycle. I hope y’all are ready for something weapons-grade stupid :-P. Hope y’all have a wonderful weekend! Cheers, Anton Full Changelog - Update 85 - Alpha 6 Notes: [list] [*] While in Alpha, all scoring tables for Take & Hold will be disabled [/list] Additions: [list] [*] Added New Firearm: Bergmann No. 5 (7.63x25mm Mauser) [*] Added New Firearm: Bergmann No. 5 Carbine (7.63x25mm Mauser) [*] Added New Attachment: Bergmann Pistol Stock [/list] Changes: [list] [*] Single Joystick/Touchpad and Twinstick movement now use new collision handling systems [*] [TakeAndHold] Cost no longer increments on purchase for Ricky Dicky Random [/list] Fixes: [list] [*] Fixed collision handling bug related to snapturning in a corner (i hope) [*] Fixed Ladies Pepperbox Revolver Vaulting incorrectly [*] Fixed Tube shotgun mag loading breaking in certain instances [*] [Meat Fortress] Made missing All Rounder Clip visible in Item Spawner [*] Fixed missing safety sound on Lugers [*] M712 can now properly be cycled to semi-auto [*] Fixed initial fire selector position on IA2 rifle [*] Fixed major bot pathing issues related to ladder [*] Fixed major bot pathing optimization issue [*] Fixed major bot pathing stall out issue [*] Fixed health pickups for bots sometimes spawning into the ground [*] Fixed categorization of Mk 23 LAM [/list]