[previewyoutube=l8efCsEalpk;full][/previewyoutube] Howdy Folks! Ok, I super duper promise that this is MOST LIKELY the last Alpha in this cycle. Ran in a bunch of weird corner cases related to high slops and sliding this week when working on the new Player Collision Handling. I am almost certain that it’s where it needs to be finally. HUGE thank you to JediTobiwan for testing things aggresively for me. Once this cycle is over, we’ll likely be switching back to less extensive changes in updates for a while (thank goodness). I have some plans for various small things I’d like to tidy up. Some Quality of Life changes. Some interfaces to improve (like the ammo spawner). Thanks as always to everyone willing to dive into our Alphas and try stuff that’s super rough around the edges. I hope you all have a wonderful weekend! Cheers, Anton Full Changelog - Update 85 - Alpha 5 Notes: [list] [*] While in Alpha, all scoring tables for Take & Hold will be disabled [/list] Additions: [list] [*] Added New Firearm: Pocket Hammer 1903 (.38 ACP) [*] Added New Firearm: C93 Borchardt (7.62x25mm Borchardt) [*] Added New Firearm: 1911 (the original one) (.45 ACP) [*] Added New Firearms: Sjogren Inertial (12 gauge) Full Length & Shorty [*] Added New Speedloader: .38 Special 6 Shot (for the Model 10) [/list] Changes: [list] [*] Rebuilt player collision handling AGAIN. It should actually work now. [*] Sosig Bots now transition between their Standing and Crouching poses more gradually. [*] [TakeAndHold] Altered Cowwiener Calico’s equipment pools significantly [*] [TakeAndHold] Buying from a slot repeatedly now raises its price [*] [TakeAndHold] Ricky Dicky Random Equipment Pools Costs lowered [*] [TakeAndHold] Some Equipment Pools Across All Character lowered in cost [*] W330 Scope Mounts Added for All 1873 Repeaters and 1894 Repeater [*] 1873 Repeaters given a bit more pep based on barrel length. [*] Increased magazine reload speed when feeding in cartridges manually [*] Sosiggun Derringer now fires a .25ACP round instead of a .32ACP round [*] Increased 12gauge Flechette damage [/list] Fixes: [list] [*] Fixed issue where some dropped Sosigguns in Take & Hold were not laser-grabbable, and took too long to despawn [*] Fixed broken Twinstick locomotion control page [*] Fixed broken shroud foregrip behavior on BFR, Browning Highpower, Jetfire 950, Lugers, Makarov, Mk22, Spy Revolver, P22, P38, P38 Snub, Pocket 1906, PPK, RS15, TT33, UnionPistol, Webley1913 [*] Fixed era innappropriate ammo types spawning in Take & Hold [*] P90 now spawns with Picatinny sight in Take & Hold [*] Fixed Broken Webley 1913s in Vault (you may need to scan fresh creations with it) [*] Fixed oldschool vomit system for Rotwieners [*] Reloading Collision fixed on WA2000. Should be much easier to access. [*] Martini Henry ‘BP’ mark removed (thanks Dirty Rotten Fugger on the steam forum) [*] Fixed AK74 Drum cartridge positioning [*] Fixed Incorrect DT11 Item Spawner Images [*] [/list]