[previewyoutube=DRr7vU74y24;full][/previewyoutube] Howdy Folks! Here’s another Alpha for you folks. Hoping this’ll be the last of the cycle. Anyone who plays using Armswinger should DEFINATELLY give this build a shot, play in as many scenes as possible! Remember, if you want to play this alpha, right click the game in steam, go to properties, betas, click the dropdown, and select ‘alpha 1’. Thanks as always to everyone willing to dive into our Alphas and try stuff that’s super rough around the edges. I hope you all have a wonderful weekend! Cheers, Anton Full Changelog - Update 85 - Alpha 4 Notes: While in Alpha, all scoring tables for Take & Hold will be disabled Additions: [list] [*] Added New Firearm: MK23 Socom (.45ACP) [*] Added New Firearm: Hammerless Long Break Action (12 Gauge) [*] Added New Attachement: Prototype LAM unit for MK23 Socom [*] Added New Option: Armswinger Inertial Jumping [*] Added New Option: Armswinger BaseSpeed (For Left and Right Hands seperatelly) [*] [TakeAndHold] Added New Progression and Enemy Types for Soldier of Fortune Franky [/list] Changes: [list] [*] Armswinger Collision Handling Completely Rewritten. [*] Teleport and Dash mode now have Snapturn on Joysticks for WMR and Index [*] [TakeAndHold] Rolling block pistol can now appear as starting weapon for CowwienerCalico [*] [TakeAndHold] Setting Arcade AI Difficulty now once again slows agent projectiles and makes them weaker [*] [TakeAndHold] Patrols now only spawn at a correct distance from the player [*] [TakeAndHold] Patrol Cap and Regen Speed now clamped in Limited Ammo mode [*] [TakeAndHold] Max Sosig Pop during Hold now clamped in Limited Ammo mode [*] [TakeAndHold] Sosig Waves during Hold occur 33% slower in Limited Ammo mode [*] [TakeAndHold] Picatinny sights now spawn in weapon crates with weapons that require them [*] Break action weapons with exposed hammers can now have their hammers cocked via waving the palm of your other hand back across them while holding the gun [/list] Fixes: [list] [*] USP and USP Match now correctly decock when safety is engaged [*] Sosiggun USP now has correctly cyling piece [*] AK74 Drum now properly loaded into Item Spawner [*] [TakeAndHold] Fixed Sosigs not spawning with all of their equipment when they should be [*] Fixed bug where Sosigs were taking errant environmental damage [*] Fixed bug where Sosigs were taking errant damage from objects in their inventory [*] Trigger on Scout rifle fixed [*] M1912/P16 now in the correct Item Spawner Category [*] M1918 BAR flipupsights Now ACTUALLY work [*] Jump heights now evened across Player Gravity magnitudes [*] FINALLY fixed the control infographic for Break Action Shotguns [/list]