Howdy Folks! [previewyoutube=DkJrtgY6MmI;full][/previewyoutube] We’ve now come to the last of our themed Meatmas Month updates, which is a long awaited content and system drop for the Meat Fortress mode and its related objects. I do hope you folks enjoy finding all sort of ridiculous ways to mess around with what is the first player-deployable automated weapon system in the game! I should note that the exact balance and functionality of the Dispenser is still very much a work in progress, and when Teleporters are added sometime next year, will likely get a bit of an overhaul to better accomodate more options/actions. Anywho, going to race back to work now, as we’ve got a bunch of finishing touches to put on Meatmas Day gifts for y’all. Make sure to stop into the Meatmas Snowglobe on the 25th to open your presents!!!!!! Have a wonderful weekend! Cheers, All Of Us At RUST LTD. Full Changelog - Update 83 Additions: Added New Utility Object: Engineer Sentry Added New Utility Object: Engineer Dispenser Added New Spawning Tools: Red and Blue Team Impact Tippy-Toy Spawners for Engineer Objects Added New Attachment: MF Pistol Suppressor Added New Attachment: MF Shotgun Suppressor Added New Attachment: MF Revolver Suppressor Added New Attachment: MF SMG Suppressor Added New Attachment: MF Oil Can Suppressor Added New Attachment: MF Generic Suppressor [Meat Fortress] Added New Sosiggun: Flamethrower [Meat Fortress] Added New Sosig Ability: Medic Radius Healing & Ubering [Meat Fortress] Added New Sosig Ability: Spy Cloaking Changes: [Meat Fortress] Altered Pyro behavior [Meat Fortress] Soldier Rocket Launcher and Demo Nade Launcher now have appropriate sounds [Meat Fortress] Pyro backpack now explodes Fixes: [Meat Fortress] Fixed errant bug spam [Meat Fortress] Fixed display light left on [Meat Fortress] Misc. fixes