[previewyoutube=Zj7s4gFCivQ;full][/previewyoutube] Howdy Folks! Hope you're all doing well! We're still recovering from the last month or so, but managed to push through the post-release exhaustion to get a few more QoL improvements and bug fixes into the mode while we still had a bit of residual momentum to burn. I also managed to get the unlock rewards into the mode (all 9 of the mode-specific weapons can now be unlocked in various ways). Everyone gets the Item Spawner now in Arcade mode though, as I know many of you are looking for a more free-form or relaxing experience, or have accessibility needs, so I think it just feels right to offer that option out of the gate. Anywho, I'm off to button up this build, make sure everything is set. It will ready as usual, at 7pm PST. Have a wonderful weekend! Peace, Anton Full Changelog - Update 78 Additions: [list] [*] Added New Firearm: Schofield Model 3 (.44-40) [*] [Rotwieners] Added New Character and Beginning tutorial (can be toggled in menu scene) [*] [Rotwieners] Added Credits and Unlocks phase of the Game’s Ending [*] [Rotwieners] Added Sammerica’s Banner [/list] Changes: [list] [*] KWG Shotgun now has Picatinny rails [*] [Rotwieners] Some items now unlock in the Item Spawner upon completing the game on each of its three difficulties [*] [Rotweiners] Some times now unlock in the Item Spawner after achieving certain results in the finale (on any difficulty) [*] [Rotwieners] An item now unlocks in the Item Spawner upon completing a successful completionist run w. Best ending [*] [Rotweiners] Made interactible buttons on teleports more visually prominent [*] [Rotwieners] A certain unnamed quest has been made less brute-force-able, but also has more clues [*] [Rotweiners] Volume of music now adjusts to whether you’re in a conversation with an NPC or not [*] [Take & Hold] Several more powerups spawn in Powerup Table [*] Obrez’d versions of rifles now fit in once size down of Quickbelt slot [/list] Fixes: [list] [*] [Rotwieners] Fixed incorrect reward from Josh Wiener [*] [Rotwieners] FIxed talk icons not displaying for some NPCs [*] [Rotwieners] Tweaked damage resistance of rock-style Nest Nodules [*] [Rotwieners] Fixed Incorrect labelling of one of the FM Amps [*] Fixed certain break action guns being operable from their foregrip [*] Fixed text display on some powerups [*] Fixed Endless-Flame-throwers exploding out of weapon case until the game crashes bug in classic Take & Hold [*] Fixed Dlort being stuck on [/list]