Early Access Update 57 is Live!!!
Author: [RUST]Grumplestiltskin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/b7c122f36c544bf784328c1ab4bc3b669d2afc75.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=iEha1AGNCNc
Howdy Folks!
Hope you’re all having a pleasant beginning to your weekend and staying cool (we’re melting here in LA currently). Have a smaller update for you all this week, couple goof-ball toys I’ve been meaning to throw in, along with a really important system test.
The backpack shown in here is designed around the idea of making the loadout you run be able to be more ‘realistic’ in regards to modern infantry combat. Paires with either of the new tactical test loadouts, it should allow you to carry everything you might need for a primary engagement on your chest, while keeping spare ammo and alternate platforms on your back for situational use.
To try it out, I _highly_ recommend playing T&H with the constraint of only duplicating magazines when at the supply point. I’d LOVE feedback from you about how tenable this is, and at what difficulty levels (# of hold points) you find that you simply can’t carry enough ammo to deal with before the hold point ends. I’d eventually like to make this an actual mode/option, but am still trying to get a sense of how it impacts the difficulty curve/ceiling.
Update 57 Changelog:
Additions:
- Added New Firearm: SCX Futuristic Machine Pistol (4.6x30mm)
- Added New Melee Weapon: Katana
- Added New Throwing Weapon: Shuriken
- Added New Grenade: Impact Smokebomb
- Added New Quickbelt Layout: Tactical Centered
- Added New System: Backback-only quickbelt slot
- Added New Backback: Standard Frame Backpack A
Changes:
- Magazine pose interpolation system built. Inserting and ejecting magazines should now be much more visually smooth/physical looking/immersive
- Altered Melee Weapon Collision behavior to try to help prevent them ‘glitching’ into things
- Melee weapons now always use ‘floating’ mode to prevent them passing through targets while moving
- All Stripper Clips can now have rounds ejected from them onto the ground, into the hand, into a quickbelt slot
- G19 Magazine corrected from 19 to 15 round capacity
- Adjusted Quickbelt Layout #9 - TacticalTest Mk 3
- Tweaked PSO scope settings
- Item Spawner now has categories for: Foregrip, Stock, Bolt-action Pistol
- All relevant items to above categories moved where appropriate
- Suppressors Category renamed to Muzzle Devices
- Sako Obrez and Mosin Obrez moved to Bolt Action Pistols
Fixes:
- MT1 Sight orientation fixed
- Fixed incorrect lock points on several 1911s
- G3A3 Rotating Bolt Handle behavior fixed
- Fixed XM84 pin positions and optimized collision
- Fixed sound effect on XM84 explosion
Known (Major Issues):
- Vault is still broken