[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/97c8330ff8017fa32e9add75c4e36a1f04320b16.png[/img] https://www.youtube.com/watch?v=QeusBy6fUR0 Howdy! Hope you're all doing well! We've got another little update for ya this week comprising some new toys, and some systemic changes that I think will make a big impact for many you! The Virtual stock has come out working better than I could have anticipated, and I honestly don't think I've turned it off since I started using it earlier this week. I'm just glad I got over my irrational dislike of the concept to give it an implementation shot myself. Would love to know what you folk think. Anywho, I'm gonna jump back to my tinkering, so I'll leave you with a change-log for this update. Everything else important this week is more than well covered in the devlog! Peace, Anton Changelog: Additions: - Added New Firearm: G3A3 Battle Rifle (7.62x51mm) w. 20 rnd Magazine - Added New Firearm: Fal Battle Rifle (7.62x51mm) w. 10, 20 and 30 rnd Magazines - Added New Firearm: SKS Classic (7.62x39mm) - Added New Firearm: Micro Uzi Machine pistol (9x19mm) - Added New System: Virtual Stock (enable in Input Options) - Added New Quickbelt slot Type: Magazine - Added New Quickbelt Option: Tactical Test Mk. 3 Changes: - Adjusted ‘size’ parameter used by many objects for determining what quickbelt slot things can go in - All ‘over the shoulder’ quickbelt slots are now ‘Massive’ meaning they can carry 2h melee weapons, lmgs, the M107, and equivalently sized things. - Powerup meats are now half the size Fixes: - Fixed Quickbelt pose for ammunition, magazines, clips, speedloaders Removed: - Removed Option: Mag duplication uses default load (kept being turned on accidentally and noone uses it) Known (Major Issues): - Vault is still disabled due to being broken.