Early Access Update 52 is (Finally) Live!!!!!!!!
Author: [RUST]Grumplestiltskin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/b9c6988d2bb9bef4a045067fdcbdc6214f9f9384.png[/img]
https://www.youtube.com/watch?v=yI-OQ0k3gQw
Howdy Folks!
At long last, after a grueling 4 months, 13 Alphas, and far more work than I ever anticipated, Update 52 is live and off the Alpha Branch. We've got a positively gargantuan change-log for you.
The big scene addition is the Sampler Platter, which is H3's tutorial scene of sorts (with a dynamic help system that shows you the next step needed to ready an object/firearm for use, with custom illustrations showing controls for both Vive and Rift).
There are of course all the delightful toys from the past couple months, and a couple new, very special, long awaited additions that I know you folks will love (and will allow me to remove an oft asked question from the FAQ hehe).
Well, as I've covered things fairly completely in the video, I'll just let the changelog speak for itself. Happy to answer any and all questions you folks might have though!
Peace!
Anton
Update 52 Changelog:
TLDR (the big stuff):
- 42 NEW GUNS
- 5 NEW GRENADES
- 18 NEW ATTACHMENTS
- NEW AWESOME SOUNDS
- ALL MAJOR WEAPON SYSTEMS REBUILT
Audio System Rebuild (Still ongoing)
- All firearms have new mixed Audio (MASSIVE FREAKING SHOUT-OUTS TO PATRICK!!!)
- Local Reverb System, with gun shot+tail sample sets for 8 reverb archetypes and a bunch a parameterized mid-points
- Player location-sensitive dynamic reverb for all other sounds
- Rebuilt bot authored-reverb gunshot sounds for bots
- Efficient sound occlusion system
= Time-of-flight delay for distant sound effects
Recoil System Rebuild
- More detailed, mass-driven recoil profiles for all guns
- Recoil damping behavior now takes into account hand positions, grips and stock proximity to shoulder
- Two-handing pistols now makes significantly more difference in muzzle recovery time (simply have your other hand near the grip, either empty, or holding a magazine, knife or flashlight to brace the gun)
Automatic Handgun Rebuild
- Trigger Styles now simulated (SA, SA/DA, DAO, Strikerfire)
- Slide Movement now occurs across full range, including lock-point
New Audio Events
- Greater control and reliability in slide spring simulation
- Round now animates during chambering and extraction
- More nuance/options in Safety behavior
- More nuanced, accurate and varied safety/decercking behavior
Tubefed Shotgun Rebuild
- Pump shotguns can no longer ‘jam’ with slow movement of pump
- Manually chambered rounds are now placed on the carrier instead
- Switching between pump and automatic mode for Spas12 now _works_
- Intertial Racking no longer breaks all the time
Closed & Open Bolt Weapon Rebuild
- Bolts can now be pulled back further than lock point (as should be the case)
- More consistent behavior
- Cleaned up many state-combination related bugs
- More reliable fire rates
- Can no longer ‘jam’ during frame drops
Explosions System Rebuilt
- Actual Pressure/heat damage done now.
- Simulated Overpressure when explosions occur in small environments
- Explosion Damage is only partially occluded by cover (be careful!)
- Explosions and shrapnel system have gotten significant optimizations
- Smoke system added for smoke grenades
New Attachment Type: Fore-grips
- New attachable fore-grips allow for a new grab point for the gun fore
- Can be removed by grabbing via them, then clicking touchpad down
- Attempts to resolve a good base pose hybrid with gun’s original foregrip point. Will glitch if you place them stupidly though.
New Attachment Type: Stocks
- All automatic pistols can mount attachable stocks (revolvers coming soon)
- Allow for carbine-izing things, especially in cases where a foregrip can be mounted.
- 3 Historical and 2 modern stocks available
Take & Hold Game Mode Significantly Retuned
- Better Bot spawning progression
- Multiple loot tables
- More stable pathing
- Wandering Bot Groups
- More Varied Spawns
- New Health Options
Meat Grinder Re-tuned
- New Hydraulic bots
- Better Spawn Tables
- Plenty of bug fixes
Added Firearms - Pistols
- 1911 Operator (9x19mm) with integrated Red Dot Sight
- M9A3 (9x19mm) w. 17 rnd magazine
- Defender 45 (.45 ACP)
- Dillinger’s 1911 (.45 ACP) with integrated foregrip and compensator
- Luger Artillery LP08 (9x19mm) with 32-round Snail Drum
- Luger Carbine 1902 (9x19mm)
- Luger WTH Mod (9x19mm) (Fictional)
- M712 Machine Pistol (7.63x25mm Mauser)
- P38 & P38 Snub Pistols (9x19mm)
- Degel .50 (.50 Imaginary) (Imaginary)
- Oversize 1911 (.45 ACP Oversize) (Fictional)
Added Firearms - Shotguns
- Auto 5 Shotgun (12 gauge)
- M1897 Trench Gun (12 gauge)
- Wells 1864 Coach Gun (12 gauge)
- Double Barrel 1882 Shotgun (12 gauge)
- CQB 870 (12 gauge)
- Express 870 (12 gauge)
Added Firearms - SMGs & Carbines
- M1928 Thompson (.45 ACP) w. 50 and 100 rnd Drum Mags
- MX4 Carbine (9x19mm)
- Mauser Trench Carbine (7.63x25mm Mauser) with 10, 20, 30 and 40 rnd. Magazines
- Mauser Assault Carbine (7.63x25mm Mauser) (Fictional)
- Kalishniluger (9x19mm)
- Blyskawica (9x19mm)
- Model 38 (9x19mm)
- Thompson Carbine Prototype (.30 Carbine)
- Hyde Light Rifle Prototype (.30 Carbine)
- Model 81 (.35 Remington) with 15 round magazine
Added Firearms - Rifles
- Johnson 1941 (.30-06)
- Model 70 (.308 Winchester)
- M38 Mosin Nagant (7.62x54mmR)
- Springfield 1903 (.3006 Springfield)
- K98k (7.92x57mm)
Added Firearms - Light Machineguns
- M249 (5.56 x 45mm) w. 200rnd Belt Box
- MG 42 (7.92x57mm) w. 50 rnd Assault Drum
- Bren LMG (.303 British) w. Bipod
- BAR LMG (.30-06) w. Bipod
- DP28 Shorty (7.62x54mmR)
- DP28 (7.62x54mmR) w. Bipod
Added Firearms - Launchers
- MGL Grenade Launcher (40x46mm Grenade)
- M320 Grenade Launcher (40x46mm Grenade)
- SturmPistole (SturmGrenade)
Other Additions:
- Added New Grenade: XM84 Stun Grenade
- Added New Grenade: M18 Smoke Grenade in several colors
- Added Mk. 2 Frag Grenade
- Added No. 69 Impact Grenade
- Added Steilhandgranate
- Added New Magazine: 1911 Extended Mag
- Added New Stripper Clip: .30-06 Springfield
- Added New Stripper Clip: .303 British
- Added New Attachment: M1 Garand Prototype Optic
- Added New Attachment: Suppressor Mp9
- Added New Attachment: Suppressor Model 27
- Added New Attachment: Suppressor Shroud
- Added New Attachment: Luger Stock Artillery
- Added New Attachment: Luger Stock Carbine
- Added New Attachment: C96 Mauser Stock
- Added New Attachment: Foregrip Mini
- Added New Attachment: Foregrip MX4
- Added New Attachment: Foregrip QC9
- Added New Attachment: Foregrip Vector45
- Added New Attachment: Foregrip Angled Black
- Added New Attachment: Foregrip Angled Tan
- Added New Attachment: Handstop QC9
- Added New Attachment Set: Barrel Extensions (Short, Medium, Long)
- Added New Attachment: M84 for M1/M2 Carbine
- Added New Ammo Variations: 40x46mm (HE, Airburst, MPARMS, Practice, CSGas + 5 Fictional ones)
- Added New Bot Weapons (MP5SD, Scout, AKM, Uzi)
- Added New Bot Type: Combat Shield
- Added New Option: Hand-to-object Mode (Direct, Floating) allows performance/behavior tradeoff
Changes:
- M79 Model rebuilt and improved to be less wobbly
- M79 Now uses break-action shotgun controls
- All explosions rebalanced using new system, some shrapnel removed
- 870 shotguns renamed to what they ACTUALLY are, namely MB500s
- Added functional safety to PPK
- Added functional safety to Desert Eagle 44
- Cyber Pistol now fire 10mm DSM cartridges
- Sako85 Now has visible hammer movement
- Sako85 and 8400s now have safeties
- Bolt Actions now have Hammers/Cocked Indicators
- Mac11 totally rebuilt using new Open-Bolt System
- Tactical 8400 & 8400 Shorty can now mount suppressors
- Stripper Clips now have sounds for affixing and removing
- Stripper Clips are now automatically detached from a firearm when grabbed if firearm magazine is full.
- Vz64 now has functional folding stock
- Vz64 now has Magazine Grab Trigger
- Mac11 now has Magazine Grab Trigger
- Altered G22 Full AutoMod’s rate of fire
- AK101 now has functional folding stock
- PPK, M9, PX4, 1911s all given new more accurate varied safety behavior
- Slides for handguns no longer ‘jump’ when grabbed, but actuate properly taking the local offset of initial z-axis grab point into account
- (Boomskee) Added several more height settings and switched buttons over to use laser-pointer
- Foregrips removed from Vector 45s, UMP, QC9, Mk18
- Under-rail and foregrip removed from CX4
- AKS-74U now has Russian-style rail mount on side
- Stripper Clips can now have rounds ejected from them
- Suppressor Mount Added to Model 8
- Attachment Rails Added to Famas F1
- Galil Picatinny top rail removed and replaced with Russian-style side mount
- Attachment Rails Added to L85A1
- SWAG 12 HE/FA rounds fixed/improved
Fixes:
- Safety can no longer be engaged on AK style weapons when bolt would block said movement
- SPAS12 mode switch now actually works
- Fixed Aug A3’s capacity (it should be 42 for the magazine I have, whoops)
- Bolt-action alt mode can no longer be cycled into when bolt is not forward (to prevent state glitches)
- Fixed suuuuuuuuper messed up irons on Rhino20DS
- 1873 variant magazine capacities corrected
- Cyber Grenade fuse setting now saved correctly when spawn-duplicating
Removed:
- Rise of the Rotwieners removed until next Halloween (being re-imagined)
- Removed all old ‘gold mags’
- Removed Mp9 Suppressed (its suppressor is now available seperately)
- OG M4 has now been removed instead of migrated to new systems
- M4 Handlesight removed
- M1D Garand Removed (Scope is now an attachement option)
- M1 Carbine M84 version Removed (Scope is now an attachment option)
- M2 Carbine M84 version Removed (Scope is now an attachment option)
- L85 Susat version Removed (Scope is now an attachment option)
- Model 8 Shorty Removed (hur durr gun can’t work like that due to reciprocating barrel)
- 8 gauge shotgun removed for rebuilding
- RPK removed for rebuilding