Early Access Update 46 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18966105/6fe7617fd836c42afa465cc5367d94182966726d.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=H4yJo-054zo
It’s the end of the month, and you know what that means. UPDATE TIME!
This update brings with it some new Bot goodness geared for those of you who enjoy the Arena-style combat, along-side a greater level of configurability than anything I’ve put in the game thus far. You can now create engagements spanning from a single bullet-spongey bot, to an auto-spawning maelstrom of Mac-11 spam. I come to you today utterly exhausted from several hours of playing, testing, recording and playing more when I should be working (using the incredible workout that is armswinger), which always leaves me confident that a new addition is going to be well received.
I’m incredibly pleased with how the new Bot Dynamic Firearm Positioning system works, which makes all the bots far more deadly from behind partial cover. I have several more AI enhancements in progress for them for the coming month as well, that should help them do better in close quarters situations, and make their perception of you more nuanced. After over a year of futzing with agents, I can’t tell you how fantastic it feels to finally have a scalable, perf. efficient platform to work on top for agents. I think I’m finally at the point where scratch-rewrites for such things in H3 are a thing of the past.
Lastly, make sure to check out the added arsenal of goodies if you haven’t been running the beta branch. There’s a whole mess of shorties and SBRs, and of course the QC9 PDW (that I’ve nicknamed the Spam-wagon). They’re all good fun and very much suited for the tight-quarters fighting in the Mini-Arena.
Anywho, that’s enough blaaabin’ from me for now. Utterly toasted from the Armswingin’. I can’t wait to hear from you folks on how the new Bot Combat treats you.
Peace,
Anton
[b]Update #46 Changelog:[/b]
[b]Soldier-Weiner-Bots (SWBs) Mk 1.1[/b]
[b]Configurable Spawner:[/b]
- Found in Arena and Mini-Arena (for now)
- Capable of picking from a range of Armor, Health, Perception, Speed and Firearms.
- All Parameters can be randomized.
- Can manually spawn bots into level, or enable Auto-Spawning.
- Auto Spawner can configurable Max Simultaneous Bots and Spawning Speed.
- Auto Spawner always chooses a random spawn point at least 12 meters from player.
[b]New SWB Firearm Selection:[/b]
- Now can choose between G17, 870 cutoff, Mac11 and M16
- Each firearm gives the bot custom engagement range behavior
- Each firearm has unique firing cadence behavior, burst groups, and accuracy
[b]Dynamic Firearm Repositioning:[/b]
- SWBs can now move their firearms around their body
- SWBs perpetually test various engagement angles to find the best one give target position
[b]Additions:[/b]
[list]
[*]Added New Firearm: QC9 PDS (9x19mm) with Box and Drum Magazines
[*]Added New Firearm: DT11 Shorty (12 gauge shell)
[*]Added New Firearm: DT11 Chopped (12 gauge shell)
[*]Added New Firearm: 870 Full Length (12 gauge shell)
[*]Added New Firearm: 870 Chopped (12 gauge shell)
[*]Added New Firearm: Sako85 Obrez’d (.308 Winchester)
[*]Added New Firearm: Tactical 8400 Super Shorty (.308 Winchester)
[*]Added New Firearm: Model 8 Shorty Carbine (.35 Remington)
[*]Added New Firearm: Commando 552 Tactical (5.56x45mm)
[*]Added New Firearm: Mp9 (with no integrated suppressor) (9x19mm)
[*]Added New Soldier-Weiner-Bot Firearms: M16, 870 Cutoff, Mac11, G17
[*]Added New Option: Touchpad/Joystick Locomotion now has several speed settings
[/list]
[b]Changes:[/b]
[list]
[*]Changed Original Mp9 to ‘Mp9 Suppressed’
[*]Touchpad Joystick Locomotion now only has two speed states: walk and run.
[*]Made alternate hold angle for tactical flashlight (detective style) more comfortable
[*]Hidden ‘Stamina meter’ for running removed.
[*](MeatGrinder) Spawn Locking is now enabled in Combo #3 and #4 modes
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed first-run initialization bug affecting some Oculus users
[*]Fixed incorrect cartridge spawning for 10.6x25mm spawns from ammo panel
[*]Fixed incorrect reference in Model 8 Data File
[*]Fixed Mp9 Round ejection vector
[*]Fixed Mp9 Magazine eject position
[*]Fixed Mp9 bolt speed
[*](MeatGrinder) Fixed D6 room gun-splosion crash issue
[*](Wurstwurld) Fixed Earned Rewards Not Spawning in Scene
[/list]