[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18966105/074d3c236d33b47fac10fb47e0985b582a32f41f.png[/img] Howdy Folks! https://www.youtube.com/watch?v=0hkWSk6oEVU At long last, Update #45 is ready! We’ve got a huge for ya this week, including some pretty huge changes to the Meat Grinder game mode, Front-Facing Teleport for Oculus Users, The New Async Loading system, and tons of little fixes and tweaks. I’m going to let the video do most the talking this week, and leave you with the huge changelog here below. Let me know if you have any questions about the new content, or run into any problems. Hope you all have a wonderful weekend! [b]Update #45 Changelog:[/b] [b]Meat Grinder Conceptual Changes:[/b] Your Meat Grinder Experience Can Now Be Customized, Meat It Your Way! Combos: [b]#1 Classic Meat[/b] - 30 min Timer, Original Enemy Count [b]#2 All You Can Meat Buffet[/b] - No Timer, More Enemies [b]#3 Build Your Own Meat[/b] - No Timer, More Enemies, Item Spawner [b]#4 Kid’s Meaty Meal[/b] - No Timer, More Enemies, Item Spawner, Invincible [b]Side #1[/b] - Event AI None, Nice, Nasty, Nightmare [b]Side #2[/b] - Primary Light Source FlashLight, Lighter, Glow-stick, Box of Matches, Random [b]Side #3[/b] - Secondary Light Source FlashLight, Lighter, Glow-stick, Box of Matches, Random [b]Dessert[/b] - Narrator Talkativeness Classic, Terse, Silent [b]New Equipment Spawning Logic:[/b] - Lotto Rooms are now the best places to get actual _firearms_. The rest of the maze, ammo. - The Office is no longer as much of a loot party. - The Broiler, Freezer, and Restaurant now have more reliable drop-sources. - Based On Event AI setting, loot can be gifted to you by the system. [b]New Enemy Systems:[/b] - New Agent Types Added, some respawn up to a constant limit, others are event-driven - The Pneumatic Spike is robot is still uncommon and only spawns from events - Pathing improved across the board [b]New AI-Director System:[/b] - Controls ambient sound sequencing, spawning events, and more - Acts based on mood, time passing, how player is doing, past events [b]Known Issues:[/b] In some areas of the level, with a specific head position, the flashlight will turn off. This is engine-related and a fix is months out due to how complex the migration will be [b]Additions:[/b] [list] [*] Added New Firearm: Break Action Super Short Shotgun (12 gauge) [*] Added New Firearm: M1879 Reichsrevolver (10.6x25mm) [*] Added New Asynchronous Loading System: First Scene now loads faster then async loads other content [*] Added New SoliderBots to Arena Proto (can be spawned with fast or slow bullets) [*] Added New Front Facing Teleport (Robo-Recall Style) To Movement Options!! [*] (MeatGrinder) Added 3 new modes of play (All You Can Meat Buffet, Build Your Own Meat, Kid’s Meaty Meal) [*] (MeatGrinder) Added AI-director-style Event System with several dozen events, and 4 mood options [*] (MeatGrinder) Added Options for Primary and Secondary Light Source [*] (MeatGrinder) Added Options for level of Narrator Talkativeness (Classic, Terse, Silent) [*] (MeatGrinder) Added new Murderbot: Flame Shotgun Bot [*] (MeatGrinder) Added new Murderbots: Ketchup & Mustard Buddies! [*] (MeatGrinder) Added new Murderbot: Flying Drill-Weiner Swarm [*] (MeatGrinder) Added new Murderbot: --REDACTED-- [*] (MeatGrinder) Added new Hazard: Laser Trip Mines (located in Office Quadrant) [*] (MeatGrinder) Added Grilled Meat Blisters To Boiler Quadrant (can drop equipment) [*] (MeatGrinder) Added New Meat Room: Plank-tastic [*] (MeatGrinder) Added New Trap Room: SpinJack Party [*] (MeatGrinder) Added New Lotto-Room Type: Take Only One [*] (MeatGrinder) Added New Lotto-Room Type: Roll the D6 [*] Added New Option: Bullet Trails can now be set to 60s (MAJOR PERF. WARNING) [/list] [b]Changes:[/b] [list] [*] (MeatGrinder) New Starting Room with Options Screen [*] (MeatGrinder) Handgun Spawning Pool Increased, Now has 24 types of drops [*] (MeatGrinder) Shotgun Spawning Pool Increased, Now has 16 types of drops [*] (MeatGrinder) SMG/PDW/Carbine Spawning Pool Increased, Now has 15 types of drops [*] (MeatGrinder) Rifle Spawning Pool Increased, Now has 15 types of drops [*] (MeatGrinder) Ammo/Attachment/Junk/Melee Spawn Tables rebalanced [*] (MeatGrinder) Lowered Spawn Frequency of shelves and Cabinets in office Quadrant [*] (MeatGrinder) Altered Freezer Shelf Spawn Logic [*] (MeatGrinder) Altered Meat Blister Item Spawn Chance (increased spawn rate) [*] (MeatGrinder) Altered Spawn Frequency for Freezer Cardboard Boxes (increased spawn rate) [*] (MeatGrinder) Pneumatic Spike Robot now easier to damage [*] (MeatGrinder) A shotgun and a few shells now also spawn at the beginning [*] (MeatGrinder) Removed Golden Gun in starting room (and old hard-mode system) [*] Lit Matches now actually provide (flickery) illumination through the muzzle-flash system [*] Removed some old scan data objects in Arizona Scenes (that were data hogs) [*] (ww) Bot Agent Body Destroy time after ‘killed’ has been reduced for perf. Reasons [/list] [b]Fixes:[/b] [list] [*] (MeatGrinder) Fixed incorrect box spawning on industrial shelves in Freezer [*] (MeatGrinder) Fixed Levers for 4-lever room being visible before entering room [*] (MeatGrinder) Fixed Pneumatic Bot Pathing Issue. [*] (MeatGrinder) Fixed closed doors not slicing agent Navmesh correctly [*] (MeatGrinder) Fixed incorrect spawn position for drops from the Meat Piles [*] Slicer Bot Physics optimized (as much as possible currently, he’s still kinda slooow) [*] Optimized Material Texture Channel Usage in Arizona Targets & Night Scene [*] Optimized Material Texture Channel Usage in Indoor Range [*] Optimized Material Texture Channel Usage in Arcade Proto [*] Optimized Material Texture Channel Usage in Breaching Proto [*] Optimized Material Texture Channel Usage in Friendly 45 Range [*] Optimized Material Texture Channel Usage in Obstacle Course [*] Optimized Material Texture Channel Usage in Sniper Range [*] Optimized Material Texture Channel Usage in Arena [*] Fixed Broken Lighting in Breaching Scene [*] X25 Drum for 7.62x51mm fixed round-load trigger collider [*] Fixed incorrect display of 7.63x25mm Mauser Rounds [*] Fixed incorrect ammo description for 2019 Detective Special [*] Fixed weird proxy cartridge placement in Sako 85 Magazine [*] Fixed weird proxy cartridge placement in Tactical 8400 Magazine [*] Fixed incorrect computation of bullet trail die-time relative to projectile die-time [*] SKS Magazine size re-corrected back to 20 rounds [*] 5.7x28mm Tracer Round now displays correctly [/list]