[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/18966105/a971db9f91a5744e42cfb7cf0df08fcffba5302a.png[/img] Howdy Folks! https://www.youtube.com/watch?v=j6BADFFlgPI Just a quick update this week (for obvious reasons). I’m sorry it took so long for me to get around to giving you some quickbelt options, but hopefully the selection of presets makes up for it. Personally, I find the Utility-belt is best for messing around with lots of objects/ammo/etc. at the same time, whereas Tactical Mk.2 is what is what I’ll be using for actual combat modes. The bullet trails should now be _much_ more usable perf. wise if you have them set to a short decay time. Beyond the timing limits, the countdown is now ‘from firing’ instead of ‘when bullet stops moving’. This does mean that for suuuuuuuuper long shots they will start decaying sooner. I may add an option “decay with bullet’ later if folks miss the old behavior. It was only recently that I realized most folk don’t use the trails due to their overhead when firing things like drum mags/shotgun shells, so hopefully this makes things more tenable even for those weapon systems. Also, a quick shout out/thanks to BillFerShort and Conrad_Hotzendorf for the feedback/advice on revolver operation that I snuck in after the devlog. The double-action revolvers should now behave much closer to their RL counterparts. Anywho, hope y’all have a wonderful weekend! Anton Additions: [list] [*] Added New Options Page: Quickbelt Options [*] Added New Quickbelt Styles: Tactical, Classic, Utility Belt, Desperado, PackRat, Tactical Mk2, Concealed Carry [*] Added New Quickbelt Option: Handedness (all Asymmetric Quickbelt Styles can be Left or Right handed) [*] Added New Option: Bullet Trail Decay time (used when Trails are enabled) [/list] Changes: [list] [*] Interaction Sphere on hands now changes color when hovered over a valid interaction [*] Revolvers with swing-out Cylinders can now be closed by grabbing cylinder and dragging it [*] Double Action revolver cylinders can no longer be opened when hammer is cocked [*] Double Action revolver triggers can no longer be pulled when cylinder is open [*] VZ64 Skorpion QuickSlot Size requirement changed to match handgun class [*] Tec-9 QuickSlot Size requirement changed to match handgun class [*] Changed bullet trail decay time to time-from-emission instead of time-from-stall [/list] Fixes: [list] [*] Fixed incorrect item spawner image for Bergmann Simplex. [*] Fixed spin velocity not being conserved when 2019 Revolver dropped. [*] Single Action Army Quickbelt pose fixed [*] Fixed Slide/Dash point target being retained after a respawn [*] (OC Touch) Battery Removal on 2019 Blaster now properly requires a ‘grab’ vs. a trigger pull [*] (OC Touch) Fixed weird Grenade Pin issue [/list]