[img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/18966105/54f61fa354ebe1badbe910c18ed841619b3bdc51.png[/img] Howdy folks! https://www.youtube.com/watch?v=hAn7FI5cdto Managed to get this devlog & update done juuuust in time this week (almost forgot to add the new toys to the item spawner DERP), but all’s well now. We have an addition that might be my favorite fictional gun of all time, the L.A.P.D. 2019 Detective Special. Massive thanks go out to Adam Nerva, a buddy of mine who did the gorgeous model for it, and patiently iterated the design of the internals with me as we figured out how this kitbash of a prop could actually work in RL. I said a while back that in general I wanted to stay away from fictional guns unless they really added something interesting to the game from an interaction/simulation standpoint. As a hybrid of Bolt Action, Revolver and Magazine-fed firearm systems, I think our rendition of this gun most certainly does that. Having multiple cadences of ‘ammo’ to worry about makes using it under fire really interesting, and the exotic ammunition it can use makes it an incredible flexible device. Next up the much-beloved C96 is finally in. I had wanted to put it in ages ago, but only recently finally got around to getting a functional stripper-clip system implemented. So we get this beauty now. As mentioned in the devlog there have been a bunch of subtle changes to the Wurstwurld scene. The Bandit Bot Bonanza ramps up a good deal more after the 4th group of them, something I felt was really necessary after adding a number of firearms with a higher damage-output-per-second like the Model 8, C96 and such. I have to say again, if you haven’t tried fighting with just Dynamite and Matches, you have to give it a shot. It’s a goofy good time. Just pleeeeease please please watch your ceilings/walls/monitors/pets/etc. while doing so. It’s easy to get lost in the moment. Lastly, I wanted to continue to thank all of you who have been helping me with bug reports, sending me logs, etc. I can’t communicate enough how critical that kind of info is, and I’ve gotten a tremendous amount of help from you all this past month. Just wanted to make sure you all knew how much I appreciate your time and patience helping me squash bugs! Hope you all have a wonderful weekend! Peace, Anton Changelog: Additions: [list] [*] Added New Firearm: 2019 Detective Special (10mm DSM, w. Battery and Thermal Clip objects) [*] Added New Firearm: C96 Mauser (7.63x25mm clip-fed) [*] Added New Ammo Type: 10mm Discarding Sabot Magnetic in Slugger, Tracer, Swarm, Fragmenting, Prox Mine, and Turbo-Penetrator [*] (ww) Added Dynamite and Strike Anywhere Matches to Scene (at Sujuk Bros. Mining Co.) [*] (ww) Added C96 Mauser to Scene(at Express Agency) [*] (ww) Added 2019 Detective Special to Scene (at Gunsmith) [*] (ww) Added Rolling Block Pistol to Scene (near Apothecary) [/list] Changes: [list] [*] Modified sounds for all Stripper clips. They are now based on round class. [*] Mk3 and Browning HP now properly have magazine safeties (gun will not fire when a mag is not loaded) [*] “Sprinting” energy for touchpad movement is closer to realistic for a human ~(2 minutes vs. 4 seconds) with exponential regeneration speed (to reward pausing for 5 seconds or so for it to recharge. [*] .308 Winchester now has full suite of round types. [*] Altered Behavior of Dynamite to make it properly damage bots [*] Single Action revolvers can now be decocked by simply hitting their state toggle button twice (first press takes gun to half cock w. Loading gate open, 2nd click returns gun to standard state but uncocked) [*] (ww) Civilian Bots now exist in all 3 primary areas, and respawn over time. [*] (ww) Bot Bonanza Mode now gets harder after the first 4 ‘waves’, with more aggressive, fast moving bandits [*] (ww) Bot Bonanza no longer spawns a group in the same place twice in a row, preventing you from getting insta-killed by a bot suddenly appearing next to you. [/list] Fixes: [list] [*] Fixed broken material on .308 Winchester rounds [*] Fixed _horrifically_ misaligned Model 10 sights [*] Fixed broken physics for 8400 Bolt Action Rifle [*] Fixed tactical knife breaking when picked up by Touch users [*] Fixed rotational inertia not being applied to spinning single-action revolvers when dropped [*] (ww) Fixed Badge/eSlab return-to-plinth button retaining velocity from object [*] (ww) Fixed Glasses being unable to be picked up after the first time [/list]