Early Access Update 41 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18966105/e64c643e77c9cbc1bbf5318c07a6100220c747d4.png[/img]
https://www.youtube.com/watch?v=enMwK9GAOV8
https://www.youtube.com/watch?v=UN_J9o-akJc
Howdy Folks!
Hope you’re all gettin’ all them meats together for 4th o’ July weekend (or just a fine summer day of grilling). After close to a month of blood, sweat, tears, and far too much butter (Luuuucaaaas) we have a very special update for y’all. Introducing..
[b]WURST WURLD[/b]
The finest Meat-Themed Attraction ever built. Constructed in now-desertified Western Kansas along the ruins of highway I-70, Wurstwurld was envisioned as the perfect union of all that is ‘Murican; Grilled Meats, Classic Firearms, and Frontier Spirit. Sadly the park was a dismal financial failure, and closed shortly after its grand opening, due to avalanche of wrongful death lawsuits and impatient creditors. You, fine adventurer, stumble upon what remains some years later, in search of its Meaty secrets.
Wurstwurld as a mode grew out of an initial idea to create a themed shooting gallery style environment to go with a pack of Wild West era firearms. As most things I work on though, it quickly scope-creeped several times, as the environment came together, and it felt more appropriate to create something more ‘alive’, layered, and thematically coherent. The result is another sort of ‘game within the game’ of H3, with around 3-4 hours of content, multiple types of activities and challenges, and more voice acting, sound, and environment assets than we’ve ever put into a scene. It is in many ways the most ‘traditionally game-ee’ scene in H3, and we’ve endeavoured to have something there for everyone, no matter what it is in H3 that you enjoy.
[b]NEW MECHANICS[/b]
First off, Wurstwurld has puzzles to be solved that reveal sequences of targets that need to precisely shot to unlock bank safes. Solve all of these puzzles and you’ll receive a reward that’s wonderfully Old-Timey. In addition, there are several ‘one off’ puzzles with playful audio-log hints scattered around the park.
If you’ve been following the game for a while, you might have noticed that we’ve been heavy on the Hot Dogs, and perhaps a bit light on the Horseshoes so far. This update aims to remedy this with a full 14-post horseshoe course. You’ll have to platform around the environment to find them all, and some of the throws are devilishly hard. Ring all 14 horseshoe posts and you’ll get a reward that’s certainly Shiny!
Make sure you know where you TV, Monitor, Ceiling and anything else shatterable (or capable of shattering your hand) is when doing these! Adam already put a dent in my ceiling testing them (though he asserts that it was there the whole time of course).
[b]NEW BOTS[/b]
In addition to the adventure-gamey aspects of the scene, we’ve built a system for those of you who want some more COMBAT play. The Bandit Bot system is easy to jump into and out of any time you want while playing. Simply take the Deputy badge from the Sheriff’s office and place it in a quick-belt slot. This will turn the level into bandit-mode, causing a Bandit and his Posse to spawn somewhere in the level (never in the starting area though). You then must hunt them down, and grab the Hat of the leader, and return it to the Sheriff’s office. Doing so will give you some S.A.U.C.E. and advance to the next bandit.
Collect the bounty on all 10 bandits and you’ll get a reward that’s Bad to the Bone! If you haven’t gotten enough bandit blastin’ by then, after the 10th bounty is collected, the game enters ‘Bandit Bonanza’ mode, where larger posses of bots continue to spawn in random places around the level. If you enjoy just arm-swingin’ around with your six shooters, you can keep dueling them to your heart’s content. You can also bail out of combat-mode any time instantly by simply removing your Sheriff’s badge from your quick-belt slot.
[b]NEW WEAPONS[/b]
Of course a Wild West themed environment in H3 wouldn’t be complete without a bunch of new WILD WEST GUNS, so we’ve got a whole buncha those for ya partner. These are include 3 new ‘classes’ of firearm, namely Lever Action Pistols, Shotguns and Rifles.
[list]
[*]M1887 Shotgun in Full Length and Shorty (Mare’s Leg) - Model by Stefan Engdahl, Sound by Patrick Sutton
[*]1873 Repeater Lever Action Rifle in Full Length and Carbine - Model by Stefan Engdahl, Sound by Patrick Sutton
[*]Volcanic Lever Action Pistol - Model by Mario Dalla Bona
[*]Bergmann Simplex Pocket Pistol - Model by Darren Harrison
[*]S&W Model 10 - Model by Stefan Engdahl, Sound by Patrick Sutton
[/list]
[b]MORE COMING SOON[/b]
So despite how MASSIVE this update is, there were a few things I didn’t manage to get to in the month-long-mad-dash to completion (seriously I want to just sleep for a week right now). A few of these elements will be snuck in just before the 4th, so expect a tiny update before then. The rest (like single-action revolvers) proved to be too complex to do rapidly, so will make their appearance later. In addition, this scene will now be ‘home’ to any 1800s firearms that get added from now on, as the challenges and space have been built around their constraints and affordances. Don’t worry, they’ll be in the item spawner as well, so you can use them anywhere. Wurstwurld though, will remain a Wild-West firearms only space though going forward.
[b]CONCLUSION[/b]
In closing, I want to give a huge shout-out to everyone else at RUST (Lucas, Adam, Luke), our respective significant others, Marc Destefano, Patrick Sutton, Stefan Engdahl, Joe Kataldo, and everyone else who made this update possible. I am exceedingly fortunate to be surrounded by artists as talented as they are patient, who rallied to my Meaty flag when I came up with this nutty idea and then went “But it needs to be done in 4 weeks!!!”. Wurstwurld’s particular flavor is the result of the input, effort, and unfiltered zaniness of all of us. We hope you enjoy it!
Peace,
Anton
[b]Additions:[/b]
[list]
[*]Added New Scene: WURSTWURLD, A Point And Shoot Adventure Game
[*]Added New Firearm: M1887 Shotgun, in full length and mare’s leg (12 gauge)
[*]Added New Firearm: 1873 Lever Action Rifle in full length and carbine (.45 Long Colt)
[*]Added New Firearm: S&W Model 10 Revolver (.38 Special)
[*]Added New Firearm: Volcanic Lever Action Pistol (.41 Volcanic)
[*]Added New Firearm: Bergmann Simplex Pocket Pistol (8mm Bergmann)
[*]Added New Ammo Type: 8mm Bergmann
[*]Added --REDACTED--USER-MUST-UNLOCK--
[/list]
[b]Changes:[/b]
[list]
[*]Changed size of PSO-1 scope reticle to make it more legible and accurate to the RL model
[*]Indoor Range current firearm’s out by default are this Update’s Western Guns
[*]Main Menu scene tiles rearranged to emphasize new content
[/list]
[b]Fixes:[/b]
[list]
[*]Removed errant geo from PSO-1 scope
[*]Fixed incorrect round ejection point for Union French Magazine
[*]Cyber Grenade can now be spawn-locked
[*]Handgun ItemSpawner Instruction Poster controls corrected
[/list]