[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18966105/ded18c4fa681ff0e0087bae9e12a8e889489ccdd.png[/img] https://www.youtube.com/watch?v=R6rdPWEzh38 Howdy folks! Hope you’re all having an enjoyable start to the Summer! We’ve got some truly special new toys for you this update. The addition of the Saiga-12 shotgun gives us a proper two-hand magazine fed combat shotgun, including a monstrous 20 round drum, and a punchy sound set to match. [b]Rail Systems:[/b] The new Russian Rail system is a long-awaited solution to the problem of having many folks prefer their AKs with and without rail setups. Rather than having to manage two sets of these firearms, we now have a proper rail type for them, including a Russian-to-Picatinny adapter. Note this does mean that anytime you spawn something like Dragonuv, you will need to mount a PSO-1 on it, or drop the adapter on to mount another scope. With the item-spawner’s vault system though, this should be something you only need to do once. In reality, there are two different types of russian side mounts (AK and SVD), but I’ve simplified this to a single universal russian mount for play convenience (otherwise I would need to have duplicates of every type of russian optic like the Kobra, PK01VS, etc., and it would have simply been too obtuse for folks not familiar with these systems). The russian rail mounts now exist on the AKM, AK-101, Bizon, Dragonuv and RPG-7. The AKS74u will eventually get one, I just have to make/add a mounting bracket to its receiver. All future Russian long-arms that would normall have this sort of mounting bracket will have them going forward. [b]Sound Updates:[/b] You’ll notice that a new firearms got replaced sound samples this update (Imbel A2, Revolvers). This was done as a temporary measure to remove some of the egregiously bad samples I had in place. A far more extensive sound replacement is planned eventually (possibly late summer, still planning things). That system will eventually take into account more environmentally accurate reverb, either through a sample + tail system or IR reverb. Still need to benchmark some things to decide. I’ll have more info on this as I make system decisions. [b]M.E.A.T.S:[/b] For those of you who’ve been enjoying M.E.A.T.S., I wanted to let you know that there’ll be another batch of sequences in the next update. I’ve got them mostly authored, just have to figure out good scoring thresholds (as I was pretty off the mark with a bunch of them the first time around). I’ve got plans for new modes and target types that will be being filled in through-out the summer, along with a bunch of polish for this mode including some music, better sound effects, and most likely a re-do of the core environment. [b]4th Of July[/b] As I mentioned in the devlog, we’re working on something reeeeally special for this 4th of July. As the holiday falls awkwardly on a mid-week of this year, the update will be dropping as usual on a friday preceding it, the 30th of June. There will then be a minor update pushing the night before the 4th, for those of you without a BBQ or Oh-god-i’ve-lit-the-house-on-fire-AGAIN event to attend. I’m tremendously excited about this update, and if you’d like to keep tabs on it, I’ll begin teasing some elements of it next week on /r/H3VR. Finally, special thanks go out to “Patrick Scope-Creep Sutton” who has been invaluable in providing exquisitely detailed accurate models as well as bangin’ sounds for them. He has roundly been a bad influence on me in terms of getting things done that aren’t Russian firearms and accessories :-) Anywho, I hope you all have an enjoyable and 12-gauge-drum-mag-tastic weekend! Peace, Anton [b]Update Notes:[/b] Additions: [list] [*]Added New Firearm: Saiga 12 Mag-fed Shotgun (12 gauge) w. 5, 12, 20 round Magazines [*]Added New Attachment Type: Russian (a modular mounting type encompassing AK and SVD mounting brackets) [*]Added New Attachment: Russian To Picatinny Adapter [*]Added New Attachment: Kobra Reflex Sight w. 4 reticle selection (Russian Attachment style) [*]Added New Attachment: PK01VS RedDot Sight (Russian Attachment style) [*]Added New Attachment: PSO-1 4x24 Scope w. Illuminated Reticle switch (Russian Attachment style) [*]Added New Attachment: Salvo Suppressor [*]Added new Item Spawner Functionality: Rounds stored in firearm magazine are now saved (not chambers tho) [*]Added new Cartridge Type: 38 Special in JHP, FMJ, Tracer [*]Added new Cartridge Type: .41 Black Powder Caseless in SP [*]Added new Cartridge Type: 45 Long Colt in SP, Tracer [/list] Replacements: [list] [*]AKM Rifle Completely Replaced (Model, Textures, Sounds, Interactions tuned) [*]AK-101 Rifle Completely Replaced (Model, Textures, Sounds, Interactions tuned) [*]NOTE: Data-structure of Item Spawner Vault was changed. Past saved guns have been cleared. (apologies) [/list] Changes: [list] [*]“Simple Interactions” (like lever switches) now use the trigger, even on Touch (this was intended initially but a bug was preventing it from working as intended) [*]Firing Sounds for SW29 Revolver Replaced, made more consistent with newer revolver sounds [*]Firing Sounds for SW686 Revolver Replaced, made more consistent with newer revolver sounds [*]Firing Sounds for R8 Revolver Replaced, made more consistent with newer revolver sounds [*].44 Magnum & .357 Magnum Speedloaders all upgraded to the successful change that Rhino Speedloader had [*]AKM no longer has built-in Picatinny Rail System. You must now attach a Russian-style attachment or adapter. [*]AK101 no longer has built-in Picatinny Rail System. You must now attach a Russian-style attachment or adapter. [*]Bizon SMG no longer has built-in Picatinny Rail System. You must now attach a Russian-style attachment or adapter. [*]Dragonuv Sniper Rifle now longer has built-in Picatinny Rail System. You must now attach a Russian-style attachment or adapter. [*]Russian-Style Rail Adapter added to RPG-7 [*]Gamepoint RDS Reticle Size adjusted [*]Imbel A2 sound set modified [*]ItemSpawner Images updated for AKM, AK101, Bizon, Dragonuv [/list] Fixes: [list] [*]Fixed broken destination selection for Dash/Slide locomotion modes [*]Fixed a bunch of logic issue corner cases in Revolver Base Class [*]Fixed Commando 552 Trigger not animating [*]Fixed R8 Revolver having broken top rail mount [*]Item spawner and table positioned swapped in Breaching Prototype scene to prevent score panel from being blocked [*]Added extra ID verification steps to Item Spawner Vault Scan system to prevent serialization of invalid objects [*]Fixed wonky folding stock on UMP45 by upgrading to the more up to date script [*]VZ64 Skorpion bolt now properly holds open after last shot [*]Suppressors on Commando 552 now save to the vault correctly! (please delete older entries of it) [*]Made Commando 552 Bolt release triggerable by tapping it [*]Fixed Commando 552 Magazine Mount Position [*]Suppressors recalled from Vault are now scaled correctly to their firearm [*]Fixed corrupted material map texture on Imbel A2. Its ambient lighting should now look correct. [*]Fixed incorrect mounting position for Mp5a2 magazine [*]Grenade exploding in hand that currently has controller model hidden now correctly re-enables hand model. [/list]