Early Access Update 38 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Howdy Folks!
Devlog video here:
https://www.youtube.com/watch?v=3VpV4s6bsUA
I know we had an update (and a bunch of patches) last week, but we’re doing another small one now to shift where on the calendar updates fall, and because one of my primary goals with patch 2 (improving touch poses) failed.
Where things are at now though, in terms of pose offsets for the touch controllers, should be a huge improvement. They were work-shopped with some of the most… productively particular members of the community and are I feel, the best compromise of firing angle, consistency, controller placement for two-hand actions, and physics. During the work on this, I noticed a number of things that are also still sub-standard in regards to touch-configuration (such as angle and placement of grab laser, etc.), and those have been added to the task list to be dealt with soon.
In terms of other things coming soon, we’ve just brought in a composer/sound designer who is going to co-designing a new sound system for H3 with me. It will be a long process that will touch nearly every object in the game, but is critical for scalability, performance, and enabling more dynamic soundscapes and effects (can you say tinnitus effects and simulated hearing protection?) I’ll be keeping you folks posted as that work progresses over the coming months.
As for long-term graphical improvements, I’m still in a wait-and-see place when it comes to upgrading to Unity 5.6.x. The current version is still…. Non-optimal in far too many ways to be worth the risk of an upgrade. Once that’s possible though, I should be able to add more ‘tiers’ of visual quality settings, and finally do some proper darn tonemapping :-)
Anywho, that’s all for now. I hope you all have a wonder week, and enjoy continuing to mercilessly crush our M.E.A.T.S. scores.
Peace, Anton
Link To The Forgotten Weapons Vid about the Union:
https://www.forgottenweapons.com/union-pistol-w35-round-horseshoe-magazine-video/
Update Notes
Additions:
[list]
[*]Added New Firearm - Union MachinePistol (.32 ACP) with it’s goofy horseshoe stopped magazine
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Changes:
[list]
[*]Recoil generally increased for two-handed weapons while stabilized. Altered the balance of angular vs. linear recoil for all two-handed firearms.
[*]Mp7 Recoil recovery speed and horizontal wander adjusted
[*]Added Foregrip stabilization trigger to VZ64 Skorpion
[*]Built Custom Pose Offset For Oculus Touch for 44 Magnum, M1911 Classic, Gold, Longflop, Modern, Browning HP, CyberHandgun, CZ75 Shadow, Desert Eagle44, G22(standard and fullauto mod), Jetfire950 SOJ & STD, M9A1 (standard and cleric), P7M8, P250, PPK, PX4, R8 Revolve, RollingBlock, Mk3, SW686, Tec9 (standard and fullautoMod), TT33, VZ64 Skorpion
[*]Built Custom Pose Offset For Oculus Touch for AKS74U, AK102, AKM, AugA3, CX4, Dragonuv, Famas, G36/G36C, Galil, ImbelA2, L85A2 & L85A2Susat, M4A1, M14 & M14 DMR, M16A1, M107A1, MAS49/56, Mk16, Mk17, Mk18, Sako85, SKS Modern, 8400TacticalSOC
[*]Built Custom Pose Offset For Oculus Touch for 590A1, 8g Break Action, 12g Break Action, DT11, Fabarm Marshall, Flaregun, FlaregunHP, KWG, MTS255, MTS255 Shorty, 870 Shory, Spas12, Spas12 Tactical, Super Shorty, Super Shorty Tactical, XM1014
[*]Built Custom Pose Offset For Oculus Touch for AEK919k, Bizon, Gepard, Vector45, Vector 45 w. Shroud, Mac11, MP5A2, Mp5k, Mp7a1, Mp9, P90, PP91Kedr, pp2000, UMP
[*]Built Custom Pose Offset For Oculus Touch for Minigun, RPK, RPG-7, Graviton Beamer, m79
[*]Built Custom Pose Offset For Oculus Touch for every damn magazine and speedloader in the game
[*]Built Custom Pose Offset For Oculus Touch for all Melee Weapons
[*]Built Custom Pose Offset For Oculus Touch for all Thrown Weapons
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Fixes:
[list]
[*]Fixed incorrect Item Spawner image for un-shrouded Vector45
[*]Fixed badly size reload well trigger for Browning HP
[*]Fixed incorrect positioning of reload well trigger in G22 and G22 Auto
[*]Fixed pose interpolation for about two dozen Magazines (didn’t keep track as I was fixing)
[*]Fixed pose interpolation for about a dozen Firearms (didn’t keep track as I was fixing)
[*]Fixed misplaced pickup trigger for 590A1 Shotgun
[*]Fixed magazine reload well triggers on about half a dozen firearms
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Shotgun 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Secondary Switching 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Variety Rifle 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Rapid Choice Shotgun 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Math Blastin 3
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Infiltration 1
[*](M.E.A.T.S) Adjusted trophy scoring thresholds for Quickdraw Pistol 1
[*](M.E.A.T.S) Fixed Incorrect sequence name being displayed for Stroopin Colors 1
[*]Fixed Incorrect ammo type shown in Item Spawned Entry for M9 Cleric
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