Early Access Update 35 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Howdy Folks!
Devlog Video here: [url=https://www.youtube.com/watch?v=emjOiYrmy6I]Link[/url]
https://www.youtube.com/watch?v=emjOiYrmy6I
Hope you're all having a wonderful Friday! I juuuust managed to get the 8 preview sequences for this update ready in time. Working on this mode the past two weeks has had me the most energized I've been on the game since Meatmas. I've fought to build myself a sufficiently modular and fast-to-work-with architecture for challenge sequences a couple times now, and I'm finally happy with the results.
My production goal at this point is to get 2-4 new sequences done a day (in addition to the other things I'd doing) for the next couple weeks to really fill out the categories, and ensure they're sufficiently meaty(sorry). I also have plans for about a half-dozen other types of 'target spawners', of which there are currently 5 in the system. I am open to feedback on target typology btw, most especially if I've missed something super obvious.
The other thing that should be functional next week is detection of 'illegal' equipment for category-limited and fixed ammo sequences (and a button to clear them from the scene). I need to modify some item database stuff for that all to work, but such things should occur as a matter of course in building the unlock system.
As I mentioned in the video, do please try these new sequences out, and post a screenshot on this thread of your score, along with details of whatever equipment you were using. I'll eventually be able to gather meta-data on the later part of that and bind it to the scores, but I don't have that up and running yet. If anything feels 'wrong' to you scoring wise, or if the sequencer glitches out, do feel free to let me know!
Anywho, I'm going to jump back into Unity. I've had so much fun playing the Spray & Pray preview sequence that I want to go ahead and author another couple of them tonight.
Enjoy!,
-Anton
Additions:
Added New Game Mode: M.E.A.T.S. (Modular Environment Adaptive Target Simulation)
Details:
This mode is currently in-progress, but we’ve enabled a preview of it for this update for you all to test.
What Is Currently Working:
[list]
[*]Full Game Loop
[*]5 Different Target Categories (Discs, Grids, Shapes, IPSC, Mortars)
[*]8 Preview Sequences
[*]Local Scoreboards
[*]Partially-built environment
[/list]
Coming Next Update:
[list]
[*]Global & Steam Friend Score Boards
[*]Dozens of Sequences across 8 Categories
[*]Finished Environment
[*]Currency and Equipment Unlock System
[/list]