Devlog Video here: [url=https://www.youtube.com/watch?v=x23jv_Ec6wE&lc]Link[/url] https://www.youtube.com/watch?v=x23jv_Ec6wE&lc Additions: [list] [*]Added New Options Section: Simulation Options [*]Added New Simulation Options: Gravity Mode for Player, Objects, Ballistics (Realistic, Playful, OnTheMoon, None) [*]Added Quit To Desktop Button in Wrist Menu [*]Music Toggle Added To Arcade Prototype Scene [/list] Fixes: [list] [*]Fixed Scene Cleanup deleting firearm rounds it shouldn’t [*]Cleaned up ballistics simulation handing of gravity for better consistency [*]762x39mm SP Can now be loaded [*]Spas 12 Stock end now folds properly [*]Mac11 Stock end now folds properly [*]Made Minigun Box Magazine Properly Eject [*]Minigun Box now properly retains ammo count when Infinite Ammo Engaged in Arcade Prototype [*]Fixed Backup Sight Rear piece being unable to be picked up [*]Tweaked trigger volumes for both backup iron sights to make them easier to pick up [*]Fixed Modular Range Sequence 6 Wave 18&19 not having targets (finally) [*]Fixed errant hand filtering data retention on teleport [*]Fixed negatively scaled trigger colliders of a number of handguns which was causing physics crashes [*]Fixed Wrist Menu Movement mode display text not correctly displaying current mode until it was changed once [*]Galil Magazine Now reads as having the correct ammo type [*]Added MS C++ Runtime and DX Update to redistributables for the game. This should prevent the game from being able to be installed without required dependencies on Windows 7. [/list]