Early Access Update 34 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Devlog Video here: [url=https://www.youtube.com/watch?v=x23jv_Ec6wE&lc]Link[/url]
https://www.youtube.com/watch?v=x23jv_Ec6wE&lc
Additions:
[list]
[*]Added New Options Section: Simulation Options
[*]Added New Simulation Options: Gravity Mode for Player, Objects, Ballistics (Realistic, Playful, OnTheMoon, None)
[*]Added Quit To Desktop Button in Wrist Menu
[*]Music Toggle Added To Arcade Prototype Scene
[/list]
Fixes:
[list]
[*]Fixed Scene Cleanup deleting firearm rounds it shouldn’t
[*]Cleaned up ballistics simulation handing of gravity for better consistency
[*]762x39mm SP Can now be loaded
[*]Spas 12 Stock end now folds properly
[*]Mac11 Stock end now folds properly
[*]Made Minigun Box Magazine Properly Eject
[*]Minigun Box now properly retains ammo count when Infinite Ammo Engaged in Arcade Prototype
[*]Fixed Backup Sight Rear piece being unable to be picked up
[*]Tweaked trigger volumes for both backup iron sights to make them easier to pick up
[*]Fixed Modular Range Sequence 6 Wave 18&19 not having targets (finally)
[*]Fixed errant hand filtering data retention on teleport
[*]Fixed negatively scaled trigger colliders of a number of handguns which was causing physics crashes
[*]Fixed Wrist Menu Movement mode display text not correctly displaying current mode until it was changed once
[*]Galil Magazine Now reads as having the correct ammo type
[*]Added MS C++ Runtime and DX Update to redistributables for the game. This should prevent the game from being able to be installed without required dependencies on Windows 7.
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