Devlog Video here: [url=https://www.youtube.com/watch?v=b2LHN445FLE]Link[/url] https://www.youtube.com/watch?v=b2LHN445FLE Additions: [list] [*]New Main Menu Scene! Twas about time it got a facelift, so I took two days to pretty it up :-) [*]Added New Toy to Warehouse Scene: Graviton Beamer! [*]Warehouse scene rebuilt (better ground, MUCH better performance, altered lighting, added targets, added control panel) [*]New Underlying System: Pointables (which now drive wrist menu, main menu, and some assorted UIs). This should allow for more consistent behavior going forward. I am still converting panels over to it. [*]Added Control Infographics to Item Spawner! Simply select a weapon to get the controls for its type. [*]Quickstart tips added to Main Menu Scene [*]Added Advanced Menus for Teleport, Slide, Dash, Touchpad Movement [*]Added Teleport Movement Axial Options (Hand vs. Head) [*]Added Dash Movement Axial Options (Hand vs. Head) [*]Added Sliding Movement Axial Options (Hand vs. Head) [*]Added Sliding Movement Speed Options [*]Added Touchpad Movement Axial Options (Standard, Onward, Leveled Hand, Leveled Head) [*]Added Touchpad Movement Movement Confirm Modes (OnTouch, OnClick) [*]Added Touchpad Movement Lateral Axis Behavior (Strafe, Snapturn) [/list] Changes: [list] [*]Gold Magazines Removed From Arcade Prototype. Infinite Ammo button (for all guns in that scene only) added. [*]Item Spawner Added to Arcade Prototype scene. [*]Altered firearm gas-out when breach is closed so that gas-out still occurs now, but at a reduced rate (Thanks Tony S.) [*]Bullseye target in Warehouse range explodes properly and shows points scored [*]Altered Grenade Shrapnel Damage [*]Laser Sword can now ignite fuses, matches, bang snaps, roman candles [*]Updated Slicer’s Navigation Computer. It should handle elevation properly now. [/list] Fixes: [list] [*]Fixed assorted bugs in Wrist Menu [*]Spooky 45 Range should now load without crashing [*]Fixed broken grab-point fling inertia while in Armswinger locomotion mode [*]Fixed computation of Armswinger movement. Should be _much_ smoother now. [*]Gamepoint RDS zeroing text placement fixed [*]Bounds collision fixed on Breaching Scene [*]Crash involving SW686 Revolver fixed [*]RPK Drum in item spawner now has correct image [*]Fixed Handgun Magazine Drop firing erroneously. [*]Fixed ammo palming bug with .357 and 40mm grenade (the latter can no longer be palmed) [*]Fixed Laser Sword errant activation after pickup with Vive control scheme [*]8 Gauge Shotgun now fires ‘proper’ bullets [/list]