Early Access Update 33 is Live!
Author: [RUST]Grumplestiltskin,
published 7 years ago,
Devlog Video here: [url=https://www.youtube.com/watch?v=b2LHN445FLE]Link[/url]
https://www.youtube.com/watch?v=b2LHN445FLE
Additions:
[list]
[*]New Main Menu Scene! Twas about time it got a facelift, so I took two days to pretty it up :-)
[*]Added New Toy to Warehouse Scene: Graviton Beamer!
[*]Warehouse scene rebuilt (better ground, MUCH better performance, altered lighting, added targets, added control panel)
[*]New Underlying System: Pointables (which now drive wrist menu, main menu, and some assorted UIs). This should allow for more consistent behavior going forward. I am still converting panels over to it.
[*]Added Control Infographics to Item Spawner! Simply select a weapon to get the controls for its type.
[*]Quickstart tips added to Main Menu Scene
[*]Added Advanced Menus for Teleport, Slide, Dash, Touchpad Movement
[*]Added Teleport Movement Axial Options (Hand vs. Head)
[*]Added Dash Movement Axial Options (Hand vs. Head)
[*]Added Sliding Movement Axial Options (Hand vs. Head)
[*]Added Sliding Movement Speed Options
[*]Added Touchpad Movement Axial Options (Standard, Onward, Leveled Hand, Leveled Head)
[*]Added Touchpad Movement Movement Confirm Modes (OnTouch, OnClick)
[*]Added Touchpad Movement Lateral Axis Behavior (Strafe, Snapturn)
[/list]
Changes:
[list]
[*]Gold Magazines Removed From Arcade Prototype. Infinite Ammo button (for all guns in that scene only) added.
[*]Item Spawner Added to Arcade Prototype scene.
[*]Altered firearm gas-out when breach is closed so that gas-out still occurs now, but at a reduced rate (Thanks Tony S.)
[*]Bullseye target in Warehouse range explodes properly and shows points scored
[*]Altered Grenade Shrapnel Damage
[*]Laser Sword can now ignite fuses, matches, bang snaps, roman candles
[*]Updated Slicer’s Navigation Computer. It should handle elevation properly now.
[/list]
Fixes:
[list]
[*]Fixed assorted bugs in Wrist Menu
[*]Spooky 45 Range should now load without crashing
[*]Fixed broken grab-point fling inertia while in Armswinger locomotion mode
[*]Fixed computation of Armswinger movement. Should be _much_ smoother now.
[*]Gamepoint RDS zeroing text placement fixed
[*]Bounds collision fixed on Breaching Scene
[*]Crash involving SW686 Revolver fixed
[*]RPK Drum in item spawner now has correct image
[*]Fixed Handgun Magazine Drop firing erroneously.
[*]Fixed ammo palming bug with .357 and 40mm grenade (the latter can no longer be palmed)
[*]Fixed Laser Sword errant activation after pickup with Vive control scheme
[*]8 Gauge Shotgun now fires ‘proper’ bullets
[/list]