Howdy Folks! So things are going to work a bit differently from normal this month. Some of you have have noticed that there's been an update late at night the past two nights. That's because it's the MEATMAS SEASON :-), which means there's going to be an update EVERY DAY from December 1st through December 25th. Each day will have a new 'gift' in the new Meatmas Scene. There will still be a devlog each friday of the month, but you should be aware that the Meatmas gifts will NOT be found in the changelog for the update, as I don't want to spoil it for people who can't play every day, or don't have the game yet. ALSO, we are running a CONTEST this month, with PRIZES. It's the Make-A-Merry-Meatmas-Holiday-Card Contest, running from today until December 18th, on /r/H3VR on reddit. Link here: [url=https://www.reddit.com/r/H3VR/comments/5g7cqg/h3vr_merry_meatmas_holiday_card_contest_dec_2nd/]Contest Thread[/url] Devlog Video here: [url=https://www.youtube.com/watch?v=XP_jJZvA0zU]Link[/url] https://www.youtube.com/watch?v=XP_jJZvA0zU Update Notes: Additions: [list] [*]Added New Scene: Meatmas Range! [*]Added New System: Meatmas Advent Calendar (one new item per day Dec 1st-24th) [*]Added New Destructible Object: Giant Gum Drops [*]Added Detection of Touch controllers for proper hand model being drawn [*](UGS) Added New Template Level: FreightAtHome [/list] Changes: [list] [*]Changed Controller Model Color for the Holiday Season :-) [*]Kinematically locked objects can now be placed into quickbelt slots (though this will deactivate their kinematic locking) [*]Touchpad menu now requires clicking again after an action (instead of just holding down touchpad click). This should prevent accidental returns to the main menu when trying to open the menu (Doh). [*]Haptic buzz added for impacts when holding a melee weapon [/list] Fixes: [list] [*](UGS) Blox Entities now properly set their visual material on load [*]Moved all melee weapons to use a move complex sweep-testing behavior. They should more reliably ‘catch’ collisions now vs. passing into/through objects. Note this was done at increased perf. cost. If you notice big perf. hitches as a result of this change PLEASE report it on the steam community forums. [*]G36c foregrip max interaction range increased to prevent accidental drops [*]Fixed Broken Entity Editor in UGS System [/list]