Early Access Update 27 is Live!
Author: [RUST]Grumplestiltskin,
published 8 years ago,
Devlog Video here: [url=https://www.youtube.com/watch?v=LN78ObrNF4Q]Link[/url]
https://www.youtube.com/watch?v=LN78ObrNF4Q
Update Notes:
Additions:
[list]
[*]Added New Prototype: User Generated Scenario Editor (Early Alpha State)
[*]Added New Tool (UGS): Entity Spawning Device
[*]Added New Tool (UGS): Entity Parameter Editor
[*]Added New Entity Set (UGS): Destructible Blox (with configurable material)
[*]Added New Melee Weapon: Spiked Mace
[/list]
Changes:
[list]
[*]MAJOR Change: Quick-belt pose system rebuilt. Alignment of all objects is now different
[*]MAJOR Change: Melee weapon damage is now computed differently. Net effect is a nerf BUT:
[*]Melee weapon damage calculation now based on an inertial model. Long swings do TONS more damage than flutter-taps
[*]Chainsaw made more powerful post-nerf of general melee damage
[*]Tactical Knife now does damage!!!!
[*]Crowbar, Axe, Hammer, Wrench can be cycled between two poses by trigger-pull
[*]Changed way collision impulse that shatters objects is computed (to better factor mass of opposing rigidbody)
[*]Refactored entire damn attachment system to allow for attachment mounting on non-firearms (yes, it was hell)
[*]Reconfigured every damn rail and suppressor attachment mount to new system (kill me)
[*]Temporarily removed sound generation on some collision events (sound system refactor in progress)
[*]Some destroyable objects can now take damage from arbitrary collisions.
[*]Rebuilt Level management system to accommodate future UGS system
[*]Removed Halloween theming from main menu
[/list]
Fixes:
[list]
[*]Fixed a bunch of internal item database inaccuracies
[*]Fixed rare interface null ref that would cause chainsaw/drill to break
[*]Fixed incorrect reflection in Friendly 45 Range
[*]Fixed incorrect flags being set internally for kinematically locked objects
[*]Fixed misc. Errors in ballistic computation
[*]Fixed incorrect physical material being applied to colliders in rare cases
[*]Fixed DT11 Incorrect muzzle smoke positions
[*]Fixed progressive misalignment of flashlight held in quick-belt slot
[*]Fixed objects falling through floor in Warehouse scene
[*]DRILL NOW DRILLS IN THE CORRECT DIRECTION OMFG GAME NO LONGER UNPLAYABLE
[/list]