Early Access Update 25 is Live!
Author: [RUST]Grumplestiltskin,
published 8 years ago,
Devlog Video here: [url=https://www.youtube.com/watch?v=g5n1WBuw_3o]Link[/url]
https://www.youtube.com/watch?v=g5n1WBuw_3o
Update Notes:
Additions:
[list]
[*]Added New Agent: Slicer Mk. 1 (Flying buzz-saw melee robot)
[*]Added Upgraded Agent: Clunk Mk. 2.1 (with complex damage model: sensors, tracks, guns, main body destroyable)
[*]Added New System: Item Spawner Mk. 2 (with new category structure, spawning logic, etc.)
[*]Added New Melee Weapon: Chainsaw
[*]Added New Melee Weapon: Power Drill
[*]Added New Melee Weapon: Crowbar
[*]Added New Melee Weapon: Hatchet
[*]Added New Melee Weapon: Pipe Wrench
[*]Added New Melee Weapon: Hammer
[*]Added New Utility Item: Flashlight
[/list]
Changes:
[list]
[*]New Item Spawner is now present in all scenes that had one.
[*]Player Health System Rebuilt. neck/torso has partial armor. Various hits to varying damage.
[*]Played Reset on die system rebuilt. Now has slow fade out, fade in.
[*]Impact Effect Smoke is now thicker, especially in lower light situations
[*]Arena Scene user start zone now has more cover (to prevent early detection from agents)
[*]Clunk Spawn buttons in arena now Spawn 3 Clunks in random positions.
[*]Arena Scene now has Spawn 3 Slicers Button
[*]Changed how up Vector is computed for 2-handed firearms. Should be much more consistent.
[*]Clunk Speed Halved to 1.5m/s to allow you to keep chase better
[*]Tuned Shatterable Object Hit/Physics math
[/list]
Fixes:
[list]
[*]Mac11 Default Muzzle flash fixed (was errantly using AKM flash)
[*]Backup Iron Front and Rear Sights no longer fall through everything
[*]Ambient light intensity in Indoor Range was errantly set too high
[*]Impact Effect mesh particle shader was incorrectly set to wrong shader
[*]Fences in Arizona range now have correct shader on them
[*]Assorted minor Clunk Mk2 bugs fixed
[*]Fixed DT11 Incorrect muzzle smoke positions
[*]8 Gauge shotgun is fixed
[*]Mp5k trigger reset now occurs at proper distance
[*]Mp5a2 Flashlight now properly makes a sound when turned on and off
[*]Proper amount of Breach gas now released in all shotguns
[/list]