[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/28f63358d589325bcfc90f2a858d93258229724b.png[/img] Howdy Folks! https://www.youtube.com/watch?v=65ahq2XUUpY Got a big (and hopefully last) Alpha for Update 59 for you folks today, including some new toys, melee system tweaks, rebalances, new systems, and a little love given to one of our oldest scenes. To start off with, this update has a biiiiig ol’ gun drop in it, including: - 3 new Uzis: The Classic with wood stock, the Compact with folding stock, and the Mini Uzi - A semi-auto AR-15 in an SBR form-factor - The Explorer 22lr pistol (based on the AR-7 platform) - Two new Mk. 4 22 pistols, on with glow sights, the other with an integrated suppresor - A MP155k Magazine-fed Sporting Shotgun - And for funsies, a Snub-nose version of our SW500 (called Junior) On top of that, there’s been a huge content update for the Sosigs, with the 9 Sosig guns getting high quality (but still super efficient) gun models, and almost 50 clothing items being added (which will be used first in Return of the Rotwieners). Sosig-agent systems continue to improve, as they’ve been given the ability to now hear playing weapon handling, making stealth more situational and nuanced. They can now hear player guns at appropriate distances and intensities (note suppressors are still realistically loud, and are far from silent). I’m still tuning distance/intensity data for this. And lastly for our head-line items, the Breaching scene has gotten some love, including random target layout for wooden standees and IPSC sequences, as well as the ability to spawn 1, 3, 5 or 10 Sosigs in the space, so you can practice your tactical sneaky-deaky entry. I hope y’all enjoy, and are excited for our upcoming Rotwieners update at the end of the month. Have a wonderful weekend! Peace, Anton Anton's Twitch Stream: https://twitch.tv/rustyhand/ Remember, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha 1' - Hope you all have a wonderful weekend! Update 59 Alpha 8 Changelog: Additions: - Added New Firearm: Uzi Classic (9x19mm) - Added New Firearm: Uzi Compact (9x19mm) - Added New Firearm: Mini Uzi (9x19mm) - Added New Firearm: AR15 SBR (5.56x45mm) - Added New Firearm: Explorer22 pistol (22lr) - Added New Firearm: Mk 4 Hunter (22lr) - Added New Firearm: Mk 4 Whisper (22lr) - Added New Firearm: MP155k (12 gauge) - Added New Firearm: SW500 Junior (Snub nose) (.500 SW) - Added New Attachment: Uzi Suppressor - Added New Sosigun Models For AKM, 870, G17, M16, M11, Mp5SD, Scout, Uzi - Added New Sosig Hat Set: MountainMeat Military Cap in 6 Styles - Added New Sosig Hat Set: MountainMeat Trucker Cap in 6 Styles - Added New Sosig Hat Set: MountainMeat Yukon Cap in 7 Styles - Added New Sosig Torso Set: MountainMeat Workshirt in 9 Styles - Added New Sosig Torso Set: MountainMeat Undershirt in 5 Styles - Added New Sosig Torso Set: MountainMeat Jacket in 6 Styles - Added New Sosig Lower Set: MountainMeat Pants in 11 Styles - Added New Sosig Lower Set: MountainMeat Daisy Dukes in 1 Styles - Added New Sosig Spawning Options To Proving Ground Team Fight Arena (Sosigs now spawn as either ‘light, medium or heavy’ armor sets. Can fight just one set, or a random mix. - Added New Sosig Perceptual Event System - Player gun audio. - Added New Sosig Percpetual Event System - Common item collision sound Changes: - Melee weapon hold-trigger-to-hold reverted (will add an option later) - Breaching Scene Re-Activated!!! - Major Changes in Melee Weapon Damage Computation (more reliable, especially when fast moving) - Mk.2 Wienerbot damage re-balance (restoring efficacy of piercing damage against them) - Dumples (in containment) actually die after the correct amount of damage is done - Player firearms now produce Audio Events that can be heard by agents - Gave the .455 Webley a touch more heat (it really need it) - Changed Team-Fight Sosig Wearable Equipment breakdown (to accomodate changes above) - Rebuilt Breaching Scene Collision entirely - Tuned Breaching Scene In general - Added collision audio to grenades - Magazine Grab-to-Eject Trigger added to AWM, 8400, 8400 Shorty, SV98 Fixes: - Fixed IPSC hit registration - Fixed Sosig Hit Decals spawning at preposterous sizes - Fixed Missing Reference error issues all across Sosig System - Fixed tons of Sosig Perception issues - Fixed playback position for sound effects. - Dumples and Turrets now get removed from radar and the scene after dying - Fixed player not de-latching from interactions on death - Shuriken now does damage again - Galil fire selector now uses correct firing mode order - Model 8 trigger no longer clips into the model - SCX Pistol Safety Now Moves - Fixed MAS49/56 pose orientation - Fixed SW500 Pose Orientation - Fixed jointed guns like Break-action shotguns making collision sounds from themselves