[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/c1a041aa302029ad3cc1335f6ed5b7b9e246e26f.png[/img] Howdy Folks! https://www.youtube.com/watch?v=f5lVV7z1-UE Now I know I said last week that we'd done with these Alphas, but it seems the melee system is determined to stab me in the back *rimshot*. It's taken a good deal longer to get certain things working than I anticipated (and perhaps a totally understandable amount of time to tune/test/tweak the 50 or so melee weapons in the game), but I'm making some serious progress with it. One of the reasons the Sosig and Melee system functionality is so critical is that this Halloween, the Rotwieners will be returning in a brand new mode, one emphasizing melee combat, sneaking, single-shot/boltaction weapons, and everything working together in unison, so i'm really trying to make everything hum. Hopefully the additions of some ENORMOUS CALIBER TOYS will tide you over though. The .338 Lapua AWM is delirious fun to shoot, and as effective as one would hope, even out at the longest distances in the game. The SW500 is also some virtual-wrist-breaking good time. Things will be increasing in intensity this month with the lead up to Rotwieners, so you should plan for the possibility of 1-2 weeks without an update/alpha after Update 59 is completed. Doing a release cycle burns at least 1 full day, sometimes 2, and that time is best spent getting Rotwieners ready for Halloween. Trust me, it will be worth it. :-) Hope you all have a wonderful weekend! Peace, Anton Anton's Twitch Stream: https://twitch.tv/rustyhand/ Remember, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha 1' - Hope you all have a wonderful weekend! Alpha 7 of Update 59 Changelog: Additions: - Added New Firearm: AWM Bolt Action Rifle (.338 Lapua) - Added New Firearm: SW500 Revolver (.500 SW) - Added New Cartridge Type: .338 Lapua - Added New Cartridge Type: .500 SW Changes: - Experimental Change: Melee Weapons Require trigger held down to hold on Vive - Rebalanced/recoded Player Melee weapons (new damage values based on strike dir, blunt/cutting/piercing damage combinations, inertia, two-hand holding, etc.) - Added Impact Sound Controller to all melee weapons (note they are using a generic, and will be filled out as a sound category over time) - Sosig joint severing can now be done by most high-mass cutting melee weapons if you get the angle right - Sosig armor now proportionately blocks melee damage correctly - All stair-ways in Take and Hold have been given ramp colliders. Teleport users please test these and let me know you think! Fixes: - Fixed P762 Bolt release Not functioning - Fixed P762 trigger - M40A1 safety rotation axis fixed - M40A1 suppressor mount fixed - Fixed ConfigurableBotSpawners in Arenas not auto-spawning correctly - M16 rear flipsight now works - Fixed overly fragile exploding barrels - Fixed shatterable targets in warehouse scene - SKS magazine eject position fixed - Sturm Pistole fixed - Meat Zombie attack range fixed - Clay Pots, Pigeons, etc. now behave correctly for all damage types - Volcanic Pistol trigger rotation range fixed Disabled: - Vault is currently disabled - Spooky45 Scene currently disabled - Breaching Scene currently disabled - MeatGrinder currently disabled Known Issues:: - A MASSIVE Migration is ongoing. There are likely to be tons of bugs. Plz report them in the BUG REPORTS section of the Steam Community Forum. - Gronch is still broken