[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/d7130ce88007419fd3994ca2bcb0d244821b58b9.png[/img] Howdy Folks! https://www.youtube.com/watch?v=Az_RfucffCQ The great system migration continues (and is hopefully nearing completion). Yes that's right, _hopefully_ next week will be the actual full release of Update 59. And just in time too, as I have to switch gears and start focusing on something Spooooooooooky for Halloween this year :-) In this Alpha, we have two MAJOR bugfix/system tweaks. The first relates to scopes (and how their custom view is drawn). With the new fixes in place, the scopes should be more stable (especially when the virtual stock is engaged), and draw _much_ cheaper and more stably perf-wise. Those of you who've had issues both using them, and having your machine run well enough with one active should give them a shot again! And what better way to celebrate this fix with two new Bolt Action Rifles; an M40A1 (thanks to Ben Colclough) and an SV98 (thanks to Patrick). I know this category hasn't gotten the love it deserves, but rest assured, before the year is out, we'll have a couple more in it as well :-) As mentioned in the devlog, there are still a bunch of assorted issues/bugs/things-needing-migration, so plz post on the Steam Community Forum when/if you find other glitchy things. To everyone who's helped out in this process so far, again, my deepest thanks to you. Hope you all have a wonderful weekend! - Anton Anton's Twitch Stream: https://twitch.tv/rustyhand/ Remember, to switch to the Alpha Branch: - Right Click H3VR in Steam and go to 'Properties' - Click on the 'Betas' tab - Click the dropdown and select 'Alpha 1' - Hope you all have a wonderful weekend! Changelog For Alpha 6: Additions: - Added New Firearm: M40A1 with Integrated 10x Scope (7.62 x 51mm) - Added New Firearm: SV98 with 10 round magazine (7.62 x 54mmR) Changes: - Scope System Majorly Optimized! Should run faster and at a more consistent framerate. - Scope System Significantly more visually stable - Bloom right eye lateral skew/offset fixed (along with related rendering bugs) - Made Visible grab point volume for ladders in Containment only show on the main rails of the ladder - Lockable platform now has Pmat Def (Thick Wood) - TippyToys now have Pmat Def (Plastic) - Fences in Arizona Range now have Pmat Def (Thin Wood) - Meatmas scene bot guns got their lasery pew pew back - Kabot, Dumples, Turburgerts, MeatCrabs Rebalanced Fixes: - Fixed Rocket Launchers and SturmGrenade being broken - Fixed Occlusion Culling bug in Proving Ground - Fixed Lighting glitch in Proving Ground that would make objects go purple - Fixed Upside-down display of Bullet Hole hit display - Fixed magazine Quickbelt slots from auto-rotating with flashlight - Fixed Weird Sosig Blinding Bug - Fixed Modern 1911 Suppressor mount being broken - Fixed Evo 3 Stock Not folding/being interactible - Fixed some destructible targets not having sound - Removed errant non-physical table in Arizona Range….? (no idea how this happened) - Fixed Unbreakable targets like pots - Made Reactive Steel Targets make more appreciable sound - Fixed Auto-resetting IPSC targets not resetting. - Fixed Firearm Round Cookoff/manual detonation not triggering correctly - Meatmas scene bots can now fire their guns - Fixed Erroring from Sosig Hit Decals that would mute/jam/break guns - Fixed Position of AugA3 stock point for virtual stock - Turburgerts in Containment Now work - Dumples in Containment Now work - MeatCrabs in Containment Now work - MeatCrab Zombies in Containment Now work Disabled: - Vault is currently disabled - Spooky45 Scene currently disabled - Breaching Scene currently disabled - MeatGrinder currently disabled Known Issues:: - Melee damage computation is SUPER broken at the moment, didn’t get to work on it this week. - A MASSIVE Migration is ongoing. There are likely to be tons of bugs. Plz report them in the BUG REPORTS section of the Steam Community Forum. - Gronch is still broken