Alpha 5 of Update 59 is Now Live (on the Alpha Branch)
Author: [RUST]Grumplestiltskin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/6ad5088fe04ac3f4319e630860f15d93ed98f846.png[/img]
Howdy Folks!
https://www.youtube.com/watch?v=G9s69u6J1Fk
Hope you're all doing well on this fine Friday evening (or Saturday morning for some of you). As mentioned in the devlog, this is probably the most... 'oh goodness I hope this all works' Alpha that I've pushed, but it's a super necessary step for H3 given the magnitude of changes to the damage system.
You should also notice continued expansions of impact sounds (there's a ton to implement so they're being trickled in slowly). You can really notice the differences with things like casing hits in scenes with multiple ground surfaces :-) Massive thanks again to Patrick for making a simply preposterous amount of samples for the impact sound system. When Update 59 is done I'm going to make sure the video really highlights this system as it's already been so transformative in making everything feel more 'there'.
If you run into any issues with the new update PLEASE post them specifically to the bug reports section of the Steam Community forum. Here is a link to it: https://steamcommunity.com/app/450540/discussions/1/
Anywho, hope you all have a blast playin with all the Sosigs! Hope to see you on stream this week!
Anton's Twitch Stream: https://twitch.tv/rustyhand/
Remember, to switch to the Alpha Branch:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha 1'
- Hope you all have a wonderful weekend!
Changelog For Alpha 5:
Additions:
- Added 3 new Sosig Accesory Pieces (gasmasks)
- Added New Stun Damage generated by some explosives
- Added New Blind Damage generated by some explosives
- Added Impact Audio/Ballistic Material Definition tags to Arcade Proto
- Added Impact Audio/Ballistic Material Definition tags to Arena
- Added Impact Audio/Ballistic Material Definition tags to Arizona Range
- Added Impact Audio/Ballistic Material Definition tags to Arizona at Night Range
- Added Impact Audio/Ballistic Material Definition tags to Friendly 45 Range
- Added Impact Audio/Ballistic Material Definition tags to Gunnasium
- Added Impact Audio/Ballistic Material Definition tags to Indoor Range
- Added Impact Audio/Ballistic Material Definition tags to Meatmas
- Added Impact Audio/Ballistic Material Definition tags to MEATS
- Added Impact Audio/Ballistic Material Definition tags to Mini Arena
- Added Impact Audio/Ballistic Material Definition tags to SamplerPlatter
- Added Impact Audio/Ballistic Material Definition tags to Sniper Range
- Added Impact Audio/Ballistic Material Definition tags to Warehouse Range
- Added Impact Audio/Ballistic Material Definition tags to Wurstwurld
- Added Impact Audio/Ballistic Material Definition tags to Take And Hold
- Added Impact Audio/Ballistic Material Definition tags to Take And Hold : Containment
Changes:
- Migrated all classes in the game that cause or receive damage to new damage model
- Migrated all projectiles in the game over to new ballistic model
- Migrated all Wienerbot Mk. 2 agents over to use new projectile systems
- Retuned Kinetic damage for all explosives
- Tweaked all Steel targets in the game (sound response distance, etc.)
- Rebuilt/tuned every ‘shatterable’ object in the game
- Rebuilt/tuned every ‘destroyable’ object in the game
- Replaced sound (and fixed volume) on all shatterable objects in breaching scene
- 12gauge SWAG-12 ammo rebalanced and modified towards accuracy
- 12gauge Freedomfetti round now does more damage (but is still very short range)
- 12gauge Flare now works as like… a flare
- Rebuilt logic of many 40x46mm Grenades to make more sense
- Added a hit-puff for the Practice 40x46mm grenade
- Altered Dueling tree behavior and added shot decals to it
- Stripper clips can now be loaded from the Ammo Panel
- Speedloaders can now be loaded from the Ammo Panel
- Speedloaders with custom loads now properly spawnlock duplicate
- Stripper Clips with custom loads now properly spawnlock duplicate
Fixes:
- Fixed Upside Down paper target hit reporting
- Fixed Backward Gun Case Spawning in T&H Containment
- Fixed errantly spawning laser mine in pipes outside Iteration chamber 1 in T&H Containment
- Sosigs can no longer grab equipment out of player quickbelt slots
- Fixed missing on/off sounds for laser sights and flashlights
Disabled:
- Vault is currently disabled
- Spooky45 Scene currently disabled
- Breaching Scene currently disabled
- MeatGrinder currently disabled
Known Issues:
- Melee damage computation is SUPER broken at the moment, didn’t get to work on it this week.
- A MASSIVE Migration has just occured. There are likely to be tons of bugs. Plz report them in the BUG REPORTS section of the Steam Community Forum.