[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/18966105/70d7849a1f024b72d45c337d838c3b4f17ff1899.png[/img] Howdy folks! https://www.youtube.com/watch?v=DFDuaCp389I Have a pretty wild experiment of an alpha for you folks today. It's always terrifying for me when I mess with any 'core' code in the game, and I've made some pretty extensive changes to how the hands are interpreted, and how filtering works. It's eliminated the lag that occurred with smooth locomotion, and I think found a better balance between smoothing when you hold an object close-to-still, while still being super responsive. I'm really looking forward to hearing feedback on it. The attachable foregrips are also far far improved in how they interpret a pose-point. I originally couldn't figure this out, but after pushing last week's update, seeing the disappointment in the default pose usage, the problem-space percolated for a bit, and I hit inspiration a couple days ago, re-wrote the math for determining facing direction for two-handed objects, and BAM, it works :-) Granted, you can still break it by putting foregrips in stupid places, fair warning, but its as good as it's going to get at this point. Anywho, I'm going to wrap up this Alpha build. Should be live sometime between now and 7 (my time). Hope y'all enjoy! Remember, to switch to the alpha branch: Right Click H3VR in Steam and go to 'Properties' Click on the 'Betas' tab Click the dropdown and select 'Alpha 1' Hope you all have a wonderful weekend! Peace, Anton