Alpha 10 of Update 52 is Live! MOAR SPLOSIONS!, MGL, M320, Sturmpistole, T&H Upgrades, Wurstwurld is back, and more!
Author: [RUST]Grumplestiltskin,
published 6 years ago,
[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/18966105/cb545eec1fe9b4861eeb1f6e838c32007c300932.png[/img]
https://www.youtube.com/watch?v=_IEoNa19LNQ
Howdy Folks!
Have a MASSIVE Alpha Update for you this week.
First off, we’ve got new splodey toys in the form of new 40mm platforms, new grenades, and a fun little piece of history. The XM84 stun grenades are my new favorite toy/tactical tool, and I find heavy grenade use is critical for stayin alive in low health T&H runs. Also randomly we’ve got a Springfield 1903 in, just because I actually implemented it like… months ago and totally forgot to actually put it in the game. DERP.
On top of that, we’ve got some major changes and upgrades to Take and Hold, that are best presented as a list:
- Spawn Tables Rebuilt (again) to be much smarter, smoother progression. No more finding a DOOM weapon right off the bat, and the tables have really been tuned for an experience of swapping as you go for better things.
- Way more Waves in the Totaly Difficulty possibility space. There were 9 before, now there’s 15, with way more variation inside those 15.
- New Bot Weapons (AKM, Scout, Uzi)
- New Bot Projectiles (Pistol, Shotgun, Intermediate, FullPower) that do varying amounts of damage
- Human Health setting doubled to better represent a player wearing body armor
- Bot health is set to human levels when playing on Human health
- Intelligent difficulty caps for WW2/Desperado mode so things don’t get _stupid_
- Bruiser Bots health nerfed
- New Lvl 1 armor for many bots (less powerful kevlar vs. their steel plate)
- New Type of Bot (watch the video to see him!)
- Bots should friendly fire less
- More variety in powerup spawns
- And a ton of other little tweaks and fixes!
Whew! So a whole lotta stuff. OH! I somehow keep forgetting. Wurstwurld is back, and migrated onto the new sound engine. Still tweaking things here and there, but it should be mostly bug-free. Thanks to our community for bug hunting for me this week!
Alpha 10 _should_ be live by 7pm PST. To switch to it:
- Right Click H3VR in Steam and go to 'Properties'
- Click on the 'Betas' tab
- Click the dropdown and select 'Alpha 1'
Anywho, I hope you all enjoy this week’s Alpha. As always let me know if anything glitches hard, and I’ll push code hotfixes. I hope you all have a WONDERFUL weekend :-).
Peace,
Anton