Weekly Update - 0.17.0.7
Author: slims,
published 9 months ago,
Hello all!
0.17 testing is going great. We've fixed a number of bugs and overall stability is in a great place for how early we are in the 0.17 cycle. As such, I am moving 0.17 to the main branch, and moving 0.16 to it's own stable branch for archival purposes. Playtesters can now switch to main.
[h3]0.17.0.7 Patch Notes[/h3]
[b]Stability[/b]
[list]
[*] Free stability has been increased to 35, up from 15. This should allow for easier creation of small stations and hopefully ease frustration of having to place station cores all the time
[/list]
[b]Map Generation[/b]
[list]
[*] Starting area has been made smaller, so that the surrounding derelict biome can spawn terrain closer to the origin. This fixes an issue where there's too much empty space around the start area.
[/list]
[b]Mobile Stations[/b]
[list]
[*] Mobile stations will only enter a stop queue when they are about to dock, so that mobile stations from across the map won't hog the queue, preventing closer ships from landing
[/list]
[b]Versioning[/b]
[list]
[*] Save panel now marks saves red that are incompatible with the current version, they will no longer be loadable
[*] Blueprint Panel no longer loads out of data blueprints
[/list]
[b]Bug Fixes[/b]
[list]
[*] Fixed lag spike that would happen when interacting with an Oracle
[*] Fixed an issue where your first planet would appear much too far away
[*] More planets and oracles will be marked in initial map generation to allow players more ease in choosing which directions to explore
[*] Fixed issue where, if 2 inserters collided, they would rewind to the wrong grid cell
[*] Fix another placement bug where inserters didn't copy/paste into the right tile
[*] Fixed a bug where when rotating cargo drones in a blueprint they would become offset from their correct position
[*] Fixed a bug where, when placing cargo drones or inserters quickly could result in them being placed in the grid incorrectly, which could lead to crashes
[/list]