[h1]Hello Engineers![/h1] [h3]We're back with another Thursday update. For this week's patch the connector item movement logic has been majorly revamped in preparation for multiplayer. We've fixed a bunch of bugs too![/h3] [h2]Full 0.16.1.2 Patch Notes[/h2] [h3][b]Connectors[/b][/h3] Connectors have been reworked to no longer rely on Unity's underlying local transforms; instead a fixed point value indicates how far along each item is in a connector. This has several effects: [list] [*] Mobile Stations - Connector items now actually move when part of a flying mobile station! [*] Improved performance - connectors no longer care about the rendered state of the connector item and can avoid a lot of expensive lookups to get local transforms for each connector item. It will also allow us to intelligently cull connector item entities from the screen in a future update [*] Determinism - Because we are now using a fixed point value to indicate position, and a fixed point delta time, connector movcement is now fully deterministic, a critical step for the multiplayer refactor [*] Bug fixes - The refactor significantly cleaned up the connector code, eliminating several race conditions [/list] [h3][b]Performance[/b][/h3] [list] [*] Drastically improved the performance of the systems responsible for exploring terrain objects (2-3ms/frame gain on large maps with lots of exploration centers) [*] Some systems were not burst compiled, fixed several of them [/list] [h3][b]Bug Fixes[/b][/h3] [list] [*] Fixed a bug where ships wouldn't follow ship yards and ship reprocessors when those structures were flying [*] Fixed several crashes related to incorrect calculations in the mobile stations logic, especially when deleting a structure from a station [*] Fixed a bug where Comet Fragments were showing the incorrect hover panel [/list] [h1] Coming Soon [/h1] [h3][b]Multiplayer[/b][/h3] [list] [*] Inserters and crafting systems are currently getting the same treatment as connectors, so that they will use fixed points instead of floating points to achieve perfect determinism. The changes to inserters and assemblers are just around the corner. [/list] [h3][b]Exploration Update[/b][/h3] [list] [*] The Exploration Update is well underway, with new items, item quality, new ancient structures to find, a revamped obelisk upgrade system, and more! [/list] [url=https://discord.gg/finalfactory][img]https://clan.cloudflare.steamstatic.com/images//43547551/faf1cb978aed954086252ca6cd8e5aa61f3430b1.png[/img][/url] Thank you for your support and have a great day! 🥰