Hi all! This is the first official Thursday patch. From here on out I'll be updating the game weekly on Thursdays, unless game breaking bugs are found, which I'll fix as they come. This week's patch is a minor version bump due to breaking changes to the modding API. All mods will need to be updated to accommodate this change. [h2]0.16.3.0 Full Patch Notes[/h2] [h3]Modding[/h3] [list] [*] Added a new hook to the IUserModLoader, OnGameStart, which fires everytime the a new game starts, or a loaded game starts. The main UI game canvas is passed to this method so that modders can more easily access it to make UI changes. [/list] [h3]UI[/h3] [list] [*] Removed the panel for asteroids when selecting them [*] Moved the data for asteroids to the hover panel [*] Added a warning to asteroids on the map and in the hover panel when they are low on resources [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed bug where researched infinite techs were not being correctly loaded from saves [*] Fixed a bug where the combat upgrades and productivity bonuses were not being correctly reset when starting or loading a game [*] Fixed a bug where exploration centers not yet built could explore terrain objects [*] Fixed a bug where, if an exploration center revealed a planet or star while the relevant objective was active, the objective would not complete [*] Fixed a bug where map indicators for portals would stick around after starting or loading a game [*] Fixed a few spots where button text would overflow in other languages besides English [*] Fixed a bug where you could rotate structures that were flying [*] Fixed a bug that would crash the game if you tried to load a game that was previously using a mod with technologies in it [*] Fixed a bug where the scroll bar in the objectives panel wouldn't disappear when minimizing the panel. [/list] [h2]Coming soon[/h2] We're working on a lot of exciting new content for upcoming patches. Keep an eye out for big changes to the [b]exploration gameplay[/b], including a revamped obelisk system, new ancient relics to explore, and a revamp to the drops system. Work on the multiplayer refactor is also still underway and we will keep you updated with major progress milestones as we go! We are still looking for playtesters, so hop in the [url=https://discord.gg/finalfactory]discord[/url] and read the FAQ if you're interested!