0.16 - The Mobile Stations Update
Author: slims,
published 1 year ago,
[previewyoutube=mQ7w57vox88;full][/previewyoutube]
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0.16 Main Patch Notes[/b]
[b]Mobile Stations[/b]
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[*] Haulers have been removed from the game
[*] Players can now place Rocket Adapters on their stations to give them the ability to move.
[*] Rocket Adapters consume fuel to operate
[*] Players can now place Command Cores on stations that give them the ability to program movement for stations, similar to how haulers worked before
[*] Player, fleet, enemies, and mobile stations now fly above all terrain elements in the map
[*] Exploration Bots have been disabled. Now that you can use mobile stations, exploration bots seem less useful. I want to see what people do with the mobile stations for exploration rather than the bots.
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[b]Recipes and Technologies[/b]
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[*] Most recipes in the game have been completely overhauled to reflect a more cohesive game design. We wanted early game recipes to be more homogeneous to help onboard new players, and reduce the early game tedium of crafting and building certain structures. For example, most fundamental structures only require Iron Ore based materials, rather than requiring all 3 ore types. This should also make mall construction much more manageable.
[*] The tech tree has been overhauled to accommodate a host of new technologies and also redesigned for ease of understanding. Previously many techs would have requirements 2-3levels up the tree. Most of the tree has been normalized to make a lot more sense.
[*] Several new recipes were added to the game
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[b]Stations and Structures[/b]
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[*] Removed the old logistics network logic. There is now only 1 logistics network, and any relevant structure you place will be part of it, no matter where it's placed on the map. This might prove to be a controversial change, but I want to test it out, as I don't think placing a bunch of navigation centers everywhere to link up all of your structures in the network was interesting gameplay.
[*] Removed Navigation Centers from the game
[*] Station Cores are no longer free, which should drastically effect station design. Both tiers of Station Core have been buffed to provide more stability to a station.
[*] Added Laser Turrets to the game, which cost fuel to operate
[*] Added armor blocks to the game that attach directly to stations to shield them from enemy attacks
[*] Added the ability to change the attack range on defense platforms
[*] Dyson Segments have been removed from the game
[*] Dyson Platform added to the game. Players only need to construct one of these near a star and it will house all 1280 Dyson bots
[*] Added Von Neumann Probes to the game
[*] Advanced Mining Stations now generate additional ore as a production bonus while miners are working. This should make the added cost of t2 miners much more worthwhile
[*] Defense Platform attack range can now be adjusted
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[b]Artifacts[/b]
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[*] Tesla Artifact added to the game, which grants AOE power to nearby stations
[*] Singularity Cargo Artifact added to the game. Each one you place is linked to all other's you have placed, making it a powerful long range logistics tool
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[b]UI/UX[/b]
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[*] Fleet UX has been overalled throughout the game
[*] Player Fleet panel now allows a much more straightforward way of requesting ships from the network
[*] Removed old player fleet UI from the inventory and craft panels
[*] Give/Take UI overhauled for Mining stations/Defense Platforms/etc
[*] Added the ability to search for technologies in the tech panel
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[b]QOL[/b]
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[*] Added the ability to sort inventories so players can clean up stacks of items automatically
[*] Added the ability to disable slots in inventories so you can limit how much of a cargo box is being used
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[b]Modding[/b]
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[*] A new mod menu has been added to the game showing mods players have subscribed to from the steam workshop
[*] Added ability to publish mods to the steam workshop from the new mod menu
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[b]Sounds![/b]
Final Factory has been lacking in sound effects but that all changes today. FMOD has been integrated into the game as the source of all audio in the game, allowing for an enormous amount of audio customization, as well as improving audio performance over Unity by a fair amount.
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[*] Added 3D environmental sound effects to assemblers, ship assemblers, portals, weapons (many many more to come)
[*] Added new sound effects for portal activation,afterburner, technology research and more.
[*] Removed Unity audio from the game entirely
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[b]Performance[/b]
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[*] A number of performance improvements were implemented. Players should experience a 30-50% framerate increase on large maps.
[*] FPS on new games should be drastically improved
[*] Updated to latest Entities version for a number of fixes and performance improvements
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